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Old 18 Apr 2007, 17:05   #1
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Info, details, shots...

New weapons, new features, new modes... tons of it.

www.wormsopenwarfare2.com

Discuss away!
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Old 18 Apr 2007, 17:13   #2
Melon
 
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Funky site! I like it!

*checks new weapons*

FANTASTIC! Boomerang, weather clouds, magnets! I like it!

But what's the difference between the buffalo and the donkey? Is the buffalo like the donkey but only bounces 6 times, or does it just do no land damage on it's own?
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Old 18 Apr 2007, 17:14   #3
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Sounds awesome

Will you consider releasing it on XBLA and on PC?
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Old 18 Apr 2007, 17:19   #4
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Bazooka
45 damage max
A versatile weapon affected by wind. It explodes on contact.

Homing Missile
45 damage max
This missile zeroes in on the target area set by the player before firing.

Boomerang
It does no damage; it pushes instead. Also collects any crate that it comes into contact with. Throw the weapon then press the A button again to attempt to retrieve it.

Grenade
45 damage max
Not affected by wind but has a fuse that can be adjusted.

Cluster Bomb
15 per bomblet (5 bomblets max)
Just like the Grenade but releases bomblets when it explodes.

Holy Hand Grenade
75 damage max
This sacred weapon explodes only when it comes to rest.

Banana Bomb
65 per bomblet (5 bomblets max)
Besides the fruit of doom exploding with intensity, it also showers the area with banana bomblets.

Sentry Gun
50 damage max
After placing the Sentry Gun, it will attempt to shoot any enemy worms that stray within its range.

Electro Magnet
No damage
Electro Magnets have two states; they can be set to attract or repel metallic projectile weapons.

Mine
45 damage max
Proximity mines that detonate if a worm stands too close and triggers the fuse.

Dynamite
65 damage max
Great for eliminating groups of worms. Make sure you can get away after dropping it!

Prod
No damage. Just push!
Very cheeky! Use to prod worms into mines or into the water.

Sheep

65 damage max
Once dropped, the Sheep will stubbornly head in the direction released. He'll even try to jump over obstacles until getting bored, at which point it'll turn around or detonate.

Super Sheep
65 damage max
The amazing flying Super Sheep! Release like a regular Sheep, then launch it into the air. Crash him into the ground to detonate him.

Buffalo of Lies
25 damage per hit
Once released, any object or worm that gets in the way will cause an explosion. The Buffalo of Lies then bounces back a little and tries to continue on its way once more. [After hitting six times it gives up and detonates].

Firepunch
30 damage max
Using the Firepunch knocks your victim up in the air, with some damage to boot.

Dragon Ball
30 damage max
The Dragonball blasts your enemy a short distance. Useful for knocking them into mines.

Kamikaze
30 damage max
There is honor in death. The Kamikaze sends your worm shooting in a straight line through the landscape and towards its target, damaging everything in its path.

Blowtorch
50 damage max
The Blowtorch is ideal for digging yourself in for a long fight.

Pneumatic Drill
50 damage max
Drills directly downwards until it runs out of power, or until you press the A button again. Great for leaps of faith.

Girder
No damage
Places a Girder on the landscape.

Parachute
No damage
Make sure you take notice of which way the wind is blowing before using the parachute!

Teleport
No damage
Teleport your worm to the selected location.

Jetpack
No damage
Use the +Control Pad to control vertical and rear thrusters as your worm takes to the skies. Pressing the A button mid-flight will disengage thrusters. Use weapons from the air: press the B button to activate.

Shotgun
25 max per shot
Perhaps the best thing about the shotgun is that you get two shots and can adjust your aim in-between. Don't forget!

Uzi
60 damage max
Sprays the target with bullets. Your aim can be adjusted while you fire by pressing Up and Down on the +Control Pad.

Ninja Rope
Use the Ninja Rope to swing across the landscape at speed. Mastery of the rope is a sure sign of a Worms fanatic.

Airstrike
70 damage max
Reign destruction from above with the airstrike!

Bunker Buster
20 damage max
The Bunker Buster is a strike weapon. The missile drops directly downwards in a straight line, wiping out any landscape it comes in contact with before exploding. Great for digging out Darksiders.

Concrete Donkey
80 damage per hit
Select the target area using the +Control Pad, stand well back and then press the A button to call in the Concrete Donkey.

Lightning Strike
No damage
Restores 30 health points
The Lightning Strike is activated like an Airstrike. It can be used to resurrect dead worms from their gravestones and can give live worms a socking 30 health back. It also changes the allegiance of Sentry Guns and can be used to recharge Electro Magnets.

Last edited by Wormetti; 18 Aug 2007 at 00:49.
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Old 18 Apr 2007, 18:33   #5
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Wow, some really funky stuff in there.

The Buffalo of Lies sounds rather like the Worms Forts Rhino. The Bunker Buster, like the Mole Squadron of WA/WWP. And some stuff, like the Boomerang, Electromagnet and Lightning Strike are seriously left field.

Nice job. Shame to see the HHG reduced in firepower, but equally nice to see the Uzi get a boost.
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Old 18 Apr 2007, 19:47   #6
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Woah. They finally put the Buffalo of Lies in a Worms game. Very good Team17, you all rock!
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Old 19 Apr 2007, 06:23   #7
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quoted:
Originally Posted by Wormetti View Post
Oh no, worm hats and victory dances!

31 weapons:

Bazooka
45 damage max
A versatile weapon affected by wind. It explodes on contact.

Homing Missile
45 damage max
This missile zeroes in on the target area set by the player before firing.

Boomerang
It does no damage; it pushes instead. Also collects any crate that it comes into contact with. Throw the weapon then press the A button again to attempt to retrieve it.

Grenade
45 damage max
Not affected by wind but has a fuse that can be adjusted.

Cluster Bomb
15 per bomblet (5 bomblets max)
Just like the Grenade but releases bomblets when it explodes.

Holy Hand Grenade
75 damage max
This sacred weapon explodes only when it comes to rest.

Banana Bomb
65 per bomblet (5 bomblets max)
Besides the fruit of doom exploding with intensity, it also showers the area with banana bomblets.

Sentry Gun
50 damage max
After placing the Sentry Gun, it will attempt to shoot any enemy worms that stray within its range.

Electro Magnet
No damage
Electro Magnets have two states; they can be set to attract or repel metallic projectile weapons.

Mine
45 damage max
Proximity mines that detonate if a worm stands too close and triggers the fuse.

Dynamite
65 damage max
Great for eliminating groups of worms. Make sure you can get away after dropping it!

Prod
No damage. Just push!
Very cheeky! Use to prod worms into mines or into the water.

Sheep

65 damage max
Once dropped, the Sheep will stubbornly head in the direction released. He'll even try to jump over obstacles until getting bored, at which point it'll turn around or detonate.

Super Sheep
65 damage max
The amazing flying Super Sheep! Release like a regular Sheep, then launch it into the air. Crash him into the ground to detonate him.

Buffalo of Lies
25 damage per hit
Once released, any object or worm that gets in the way will cause an explosion. The Buffalo of Lies then bounces back a little and tries to continue on its way once more. [After hitting six times it gives up and detonates].

Firepunch
30 damage max
Using the Firepunch knocks your victim up in the air, with some damage to boot.

Dragon Ball
30 damage max
The Dragonball blasts your enemy a short distance. Useful for knocking them into mines.

Kamikaze
30 damage max
There is honor in death. The Kamikaze sends your worm shooting in a straight line through the landscape and towards its target, damaging everything in its path.

Blowtorch
50 damage max
The Blowtorch is ideal for digging yourself in for a long fight.

Pneumatic Drill
50 damage max
Drills directly downwards until it runs out of power, or until you press the A button again. Great for leaps of faith.

Girder
No damage
Places a Girder on the landscape.

Parachute
No damage
Make sure you take notice of which way the wind is blowing before using the parachute!

Teleport
No damage
Teleport your worm to the selected location.

Jetpack
No damage
Use the +Control Pad to control vertical and rear thrusters as your worm takes to the skies. Pressing the A button mid-flight will disengage thrusters. Use weapons from the air: press the B button to activate.

Shotgun
25 max per shot
Perhaps the best thing about the shotgun is that you get two shots and can adjust your aim in-between. Don't forget!

Uzi
60 damage max
Sprays the target with bullets. Your aim can be adjusted while you fire by pressing Up and Down on the +Control Pad.

Ninja Rope
Use the Ninja Rope to swing across the landscape at speed. Mastery of the rope is a sure sign of a Worms fanatic.

Airstrike
70 damage max
Reign destruction from above with the airstrike!

Bunker Buster
20 damage max
The Bunker Buster is a strike weapon. The missile drops directly downwards in a straight line, wiping out any landscape it comes in contact with before exploding. Great for digging out Darksiders.

Concrete Donkey
80 damage per hit
Select the target area using the +Control Pad, stand well back and then press the A button to call in the Concrete Donkey.

Lightning Strike
No damage
Restores 30 health points
The Lightning Strike is activated like an Airstrike. It can be used to resurrect dead worms from their gravestones and can give live worms a socking 30 health back. It also changes the allegiance of Sentry Guns and can be used to recharge Electro Magnets.


"press the A button"? Is this weapon set for PSP, because last time I checked PSP doesn't have an A button...
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Old 19 Apr 2007, 07:08   #8
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quoted:
Originally Posted by Sinistar View Post
"press the A button"? Is this weapon set for PSP, because last time I checked PSP doesn't have an A button...
You didn't have to quote the whole post. You are right though, PSP doesn't have an A button and that was taken from the PSP weapon page.

"Once dropped, the Sheep will stubbornly head in the direction released. He'll even try to jump over obstacles until getting bored, at which point it'll turn around or detonate."

Is it a "he" or an "it"? Probably hard to tell after it explodes.

It really seems like Team17 put a lot of work into this one, it sounds like it's going to be awesome.

Last edited by Wormetti; 19 Apr 2007 at 07:24.
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Old 19 Apr 2007, 07:13   #9
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This has all the features people wanted, and more! THIS IS LIKE 2D W4:M!

Customising worms, a LEVEL EDITOR, changing the victory dance...

This.
Is.
THE BEST OPEN WARFARE!

I can't wait...
If only I had a PSP or DS...
Unless...it were released on Live Arcade...but my LAN's broken...

I know how the Buffalo works.
It's like a mad cow. It runs along the ground, butting anything causing explosions, bounces back a tiny bit, then keeps on charging.
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Old 4 Jun 2007, 00:16   #10
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figured this would be the best place to put it, this is the air strike meeting an elctromangnet..... enjoy


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Old 5 Jun 2007, 17:29   #11
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quoted:
Originally Posted by swbf2 View Post
figured this would be the best place to put it, this is the air strike meeting an elctromangnet..... enjoy


http://upload.wikimedia.org/wikipedi...sp_magnets.png
Blimey, that's powerful.

I'm going to guess it doesn't affect close combat and firearms, but still, to be able to do that to an air strike is pretty good going.
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Old 5 Jun 2007, 17:34   #12
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I don't understand the use of either the magnet. If its going to totally rebound an air strike, why the hell would somebody use an airstrike if they could clearly see the magnet?

It makes the game less fun as certain weapons become offlimits when the magnet comes into play.
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Old 5 Jun 2007, 17:38   #13
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It's designed as a defensive utility. You can stop bazooka and airstrike shots (and other weapons, but not sure which) from getting near you. It may seem cheap, but it only takes a single lightning strike shot to change it from repel to attract, causing the person standing by it to end up in serious trouble as you blast him with all 5 airstrike missiles.

I'm sure Team17 have really carefully thought about this one. They seem to be making a lot of effort recently in trying to make Worms more tactical.
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Old 5 Jun 2007, 19:02   #14
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quoted:
Originally Posted by Darkspark View Post
I don't understand the use of either the magnet. If its going to totally rebound an air strike, why the hell would somebody use an airstrike if they could clearly see the magnet?

It makes the game less fun as certain weapons become offlimits when the magnet comes into play.
You can render an airstrike useless with a girder, or by walking into an area of natural cover. It's hardly a huge change.

Edit: And I'd imagine it's not easy to shoot from stood next to a magnet.
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Old 5 Jun 2007, 19:21   #15
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quoted:
Originally Posted by Darkspark View Post
I don't understand the use of either the magnet. If its going to totally rebound an air strike, why the hell would somebody use an airstrike if they could clearly see the magnet?
To make a damn good screenshot!

quoted:
Originally Posted by Darkspark View Post
It makes the game less fun as certain weapons become offlimits when the magnet comes into play.
Well, that didn't stop the Bubble Trouble weapon from being less fun...
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Old 5 Jun 2007, 19:36   #16
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SO lets use an example.

Say there is a magnet in the middle of the map. I have a worm on the furthest right of the map. This worm wants to hit another worm on the other side of the map, therefore his bazooka has to travel over the path within range of the magnet.

Now will this bazooka shell go straight to the moon when it flies past the magnet, or will it slightly veer off course? Because the latter is tactical, whilst the former is just plain annoying.

I trust it will work, and regarding the girder, that's a completely different weapon. Its like comparing a shotgun to a bow and arrow.
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Old 9 Aug 2007, 01:55   #17
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Notice, if you will, that I wasn't quoting either Muzer's post or your response.

Also, why do people on the Internet find it so difficult to spell the word "sequel"?
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Old 10 Aug 2007, 00:12   #18
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quoted:
Originally Posted by Squirminator2k View Post
Also, why do people on the Internet find it so difficult to spell the word "sequel"?
I'm a bad speller, Sorry
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Old 10 Aug 2007, 06:12   #19
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quoted:
Originally Posted by Squirminator2k View Post
Notice, if you will, that I wasn't quoting either Muzer's post or your response.

Also, why do people on the Internet find it so difficult to spell the word "sequel"?
Or "sentence" for that matter. Or "Charlottesville" (!). I've never even been there, and I can spell it. I have lived in Cincinnati though, and I'll forgive anyone who misspells that.

Oh, let's add "grammar" to the list too, just for fun and because everybody seems to botch that one. Grammer is the guy that played Frasier Crane.

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Old 10 Aug 2007, 06:43   #20
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quoted:
Originally Posted by Eyedunno View Post
Or "sentence" for that matter. Or "Charlottesville" (!). I've never even been there, and I can spell it. I have lived in Cincinnati though, and I'll forgive anyone who misspells that.

Oh, let's add "grammar" to the list too, just for fun and because everybody seems to botch that one. Grammer is the guy that played Frasier Crane.
LOL. Yeah, it seems that lots of people on the intertubes can't really spell anything well...

Of course, if you really want to see some horrible grammar, look up lolcats...

ANYWAY, back on topic...

WHEN are they gonna open up the last area on the official website??
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