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#1 |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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Worms Revolution - Classes
Worms Revolution features four different classes. Each class plays differently and offers the player different advantages and disadvantages. This week we'll be taking a look on our facebook at the different classes. We'll be updating this album with new images and information.
The first class to be announced is.... The Heavy ![]() This worm is the largest and most powerful worm in the game, but he’s severely limited when it comes to getting around the landscape and he also makes for the biggest target, meaning he’s easier to hit than the other worms. The Heavy’s size and lack of agility means he’s simply unable to reach the parts of the landscape that the other classes would take for granted without having to resort to a utility, but even then his extra bulk makes him sluggish on the Ninja Rope and Jetpack. However, the Heavy’s extra bulk can work to his advantage as it means he won’t travel as far, compared to the other classes, when hit, meaning he has a better chance of staying on the landscape. |
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#2 |
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Join Date: August 2010
Location: Zrenjanin
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Can we choose something like, if we want a team full of heavies or brainies or whatever or are we stuck with the one of each?
__________________
We writhe inside as we are torn apart to make way for what we will become. Surrender to it. Let the bliss of oblivion free you of all your doubts and fears... |
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#3 | |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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quoted:
![]() EDIT: Thought I'd privy you to some more information... there will also be a Versus mode called 'Classic'. Which when chosen gives you a team of standard class worms, and also a few of the new features (which we've yet to talk about indepth) will not be included in this mode. So this will suit anyone fancying a standard game of worms
Last edited by bethamari; 30 Apr 2012 at 17:38. |
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#4 |
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So it was true, class based gameplay. That's pretty damn awesome!
And it looks like the Flamethrower is making a comeback!
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#5 |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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#6 |
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Join Date: September 2008
Location: there is no cow level
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16 Worm designs to unlock, too?
It looks like this game is going to be a blast... although I was hyped for Battle Islands as well and in the end the Islands Tactics mode turned out to be somewhat... not as special as I thought I hope this time the changes are actually going to change the gameplay a lot more.
__________________
I Can't Believe It's Not Oi Nutter! |
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#7 |
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Join Date: November 2010
Location: earth
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This sounds/looks very very cool!
I do hope there is a standard class, so that we can also still play standard classic modes without different classes. ![]() The third worm on the row looks like a standard one. edit: ah, Bethamari already edited in more info about this in her previous post. Last edited by bethamari; 1 May 2012 at 09:44. |
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#8 | |
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quoted:
__________________
sar·casm (särkzm) n. 1. A cutting, often ironic remark intended to wound. 2. A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule. ____________________ Achievement Unlocked: Massive Elongated Fool Achievement Unlocked: Paul.Power Point Achievement Unlocked: HaK's Bestest Buddy Achievement Unlocked: Pixelated Paragon |
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#9 |
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What if...
there really are standard worms but they aren't featured in the logo. ![]() On a more serious note, the third worm looks pretty normal to me. The fourth one seems to be a tiny one, it's not very easy to notice in the logo, but if you watch the trailer, it becomes pretty apparent. |
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#10 | |
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Join Date: September 2008
Location: there is no cow level
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quoted:
__________________
I Can't Believe It's Not Oi Nutter! |
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#11 | |
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Join Date: December 2007
Location: Winnipeg, MB
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quoted:
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"A donkey, a donkey! My kingdom for a donkey!"
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#12 |
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I loved the Specialist mode of wwp....so these are good new for me
![]() This kind of features gives the worms more personality and makes them unique and different from each other...a lot of new strategies will appear with the new gamemode.... Now, I want to see a screenshot of a heavy using ninja rope....NAO!
__________________
*Worma armageddon: ign: jsg *Worms 4 Mayhem: ign: jsg *Steam user: jsgnextortex Last edited by jsgnext; 30 Apr 2012 at 22:39. |
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#13 | |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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quoted:
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#14 |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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Okay guys, the next class is (drum roll please)...
The Scout ![]() The Scout is a more agile class, moving faster than the other classes and jumping higher and further, but this is balanced against his weak attack power. His small size presents him as a slightly smaller target, particularly against ranged attacks, and his light weight means he can fall further without taking damage. However this also means that he’s more susceptible to Melee attacks from the other classes or large explosions as the Scout gets blasted further than the other worms. |
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#15 |
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Join Date: August 2010
Location: Zrenjanin
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No, it's not possible to have 16 worms in 1v1 match.
__________________
We writhe inside as we are torn apart to make way for what we will become. Surrender to it. Let the bliss of oblivion free you of all your doubts and fears... |
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#16 |
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Join Date: May 2012
Location: Nebraska
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Think the classes stuff is a really excellent idea, it adds a new twist onto the game thats fer sure! I am much of an old timer here, so i REALLY do like the traditional worms style without the classes as well, and i was happy to see bethany post in the steam forums that the more traditional worms gamestyle will also be in the game as well for people like who'd like to play normal worms without the classes, AS WELL as having the class warfare in there too to mix things up, to add more to the gameplay...
does feel very much like a TF2 themed worms though... |
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