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Old 13 Mar 2007, 19:57   #61
SpaceInsom
 
Join Date: December 2006
Location: Mid-west
quoted:
Originally Posted by GadgetUK View Post
Well thanks for not calling me an idiot, and I would just like to point out that you aren't an idiot either. Why are people getting so up tight about this? It's a game... And why am I 'ill informed', ill informed about what? The fact that we may or may not get DLC? I don't see anything ill informed in my post I see my own speculations.
You haven't been reading this forum for days like the rest of us, and then you have the nerve to come in here and ask questions? How ill informed of you! Seriously though, it's stupid that you were jumped on like that.
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Old 13 Mar 2007, 23:04   #62
nickl0
 
Join Date: April 2005
Location: Wales
quoted:
Originally Posted by MBison View Post
I don't agree with many of these criticisms.

First off all, the game is $10. I challenge you to find a game that isn't bargain priced (ie: originally priced much more) with as much depth and longevity as Worms XBLA.

Second, Worms XBLA isn't Worms World Party or Worms Armageddon. The amount of strategy in WWP or WA with super weapons on was about zero. Yes, Concrete Donkey and Old Woman and all those others are hilarious and bring a lot of comedy and ooh/ahh factor but they offer nothing to the pure strategy of Worms. Having to actually out think your opponent, plan ahead, maximize damage with every turn is a lot more interesting than dropping a Concrete Donkey cause you were lucky enough to grab it from a crate.

Third, nerfing the ninja rope was another great decision. It's still important and can be used by more seasoned veterans to pull off awesome moves but it's not a way to move across the entire map with no ceiling.

Being an old school Worms fan, I am completely happy with XBLA (minus a few bugs) because it focuses on what makes Worms so great: the strategic chess game. I've had some classic Ranked matches and this is only a week after release. I'm certainly looking forward to new backgrounds and such but so far, Worms XBLA is the best 800 points I've spent on XBLA.
Absolutely bang on the money there. Couldn't put it better myself.
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Old 18 Mar 2007, 03:08   #63
jakeyf
 
Join Date: March 2007
Location: 650
worms on xbox arcadeis still worms, just without the flair. Worms armageddon was massivly customizable, with the ability to have more than 4 worms, allies, more/less debris/water/mines/crates. Now, i cant even start a game the way i loved it so much before. And having no holy hand grenade is just a disgrace. Worms just isnt funny/exciting on Xbox arcade, its dull. Team 17 failed big time here, and this worms will only detract both casual players looking for a laugh and simple gameplay, and the hardcore, who want customization and more weapons.

please team 17, add much much much more customization options(INCLUDING MORE WEAPONS)
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Old 18 Mar 2007, 09:54   #64
Spadge
 
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It's an update of the original game, not Armageddon or World Party.

Too many options will totally complicate the game for new users - and people new to Worms - of which there are many. There are many reasons for the decisions made and they are elsewhere on this forum.

Having so many options & weapons would also have meant we would have needed a 6-9 month beta test at the very least. This is a $10 (2-3 beer price point) title and we have to take that into consideration in terms of it's development. Even without all the options you have requested, it was over a year from start to release.

I'd really disagree that it's not fun, people seem to be really enjoying it. I can appreciate you miss a few of the more iconic weapons such as the HHG but the aim was to get back to the strategic balance of the original game and re-introduce the title to a new generation.

Sometimes, less = more.
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Old 18 Mar 2007, 10:08   #65
Scorp46
 
Join Date: March 2006
Location: NRW
But the last sentence does not work with this game...
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Old 18 Mar 2007, 19:03   #66
SirMossy
 
Join Date: January 2007
Location: Burl
The game IS fun, which is the most important aspect, but I gotta admit i'm already bored of it. With only a few weapons now i'm sick of using the same 3 or 4 every single game.. thats not Worms to me.. I like variety.

I'm hoping when the new content comes out i'll get back into it. Speaking of which, I have a question.

With the new backgrounds you guys are going to add, will you also be adding new generator filters for landscape patterns? A bit more variety on those would be nice because the generator seems to make pretty similar maps each time.

Also, how many maps are you releasing?
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Old 18 Mar 2007, 22:06   #67
Plasma
 
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quoted:
Originally Posted by Spadge View Post
It's an update of the original game, not Armageddon or World Party.

Too many options will totally complicate the game for new users - and people new to Worms - of which there are many. There are many reasons for the decisions made and they are elsewhere on this forum.

Having so many options & weapons would also have meant we would have needed a 6-9 month beta test at the very least. This is a $10 (2-3 beer price point) title and we have to take that into consideration in terms of it's development. Even without all the options you have requested, it was over a year from start to release.

I'd really disagree that it's not fun, people seem to be really enjoying it. I can appreciate you miss a few of the more iconic weapons such as the HHG but the aim was to get back to the strategic balance of the original game and re-introduce the title to a new generation.

Sometimes, less = more.
Well said!
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Old 3 Oct 2009, 06:47   #68
bradrobbo
 
Join Date: September 2009
Location: Manchester
quoted:
Originally Posted by phoenix96 View Post
Yep. I've already heard a few people who weren't familiar with it say "this is Worms? what's the big deal?". With the old version (and this is from experience) I'd be able to tell them about the zany chain-reactions and over-the-top weapons and those things would be a strong draw to get someone to try the game. They're not there anymore.



Exactly!



Team17 could have really slimmed it down - maybe to 1 worm per team, no water, and only the bazooka? I mean, the game would still work fine and it would be very balanced then, right?

Except it wouldn't be any fun. In cutting out so many features, Team17 has reduced the amount of fun that this game could be (and I'm not saying it won't be any fun now - but people who aren't closely familiar with the old games don't know what they're missing). I feel that they were operating on the mistaken assumption that a large weaponset and the cartoony physics were "daunting" to new players; I think it was exactly the opposite. They were the big draws to new players!
You sir, WIN! =)
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