![]() |
|
|
#211 |
|
|
|
|
|
#212 |
|
Join Date: January 2006
Location: Montreal
|
I know, I was talking about 2 different weapons.
Ok cool. Keep up the awesome work StepS. |
|
|
|
|
|
#213 |
|
Any news on the Sheep-on-a-rope and the laser?
|
|
|
|
|
|
|
#214 |
|
Ok, I decided to release the three launchers i made: Mine launcher, Random Mine launcher, Instant Mine launcher.
Delay before fuse is 1 sec instead of 4 (because 4 is too much for a launcher), which also ensures that you can't just directly shoot full-power an enemy with instant mine. I can increase it however, if needed.If dud mines in scheme are enabled, the mines shooted by these launchers may sometimes be dud too. A replay here (px needed!). I didn't do the Invisible mine launcher yet, because it requires some other technique (if we simply replace a mine sprite, all mines will be affected, and not only the ones who were shooted by the launcher). I'll release it once I fugure it out. ![]() Also I didn't make a custom canon sprites (I took the one of bazooka); if they are needed - write me. Download and discuss here.
__________________
signature. |
|
|
|
|
|
|
#215 |
|
Oh geez sorry guys, I keep switching projects and right now I'm working on something that has nothing to do with Worms, so that means I haven't touched PX in ages.
In the meantime, just have my current version. Unzip both folders in your main WA folder. It contains libraries that will probably overwrite the default ones, so don't be scared and overwrite everything, nothing bad will happen. |
|
|
|
|
|
|
#216 | ||
|
quoted:
That is a very nice surprise from you!![]() However, there is a compilation error at the laser gun: quoted:
PS: the sheep-on-a-rope has a zero count, and it has a bug if you launch it from air (from a jump for example). Btw, when on a rope, it has a bigger gravity than when flying, is that ok? And also a bovine blitz should better handle the camera position Either way, excellent!
__________________
signature. Last edited by StepS; 15 Mar 2012 at 20:49. |
|||
|
|
|
|
|
#217 |
|
Join Date: September 2008
Location: there is no cow level
|
I was wondering about that too but _Kilburn said high ninja sheep gravity was totally on purpose.
__________________
I Can't Believe It's Not Oi Nutter! |
|
|
|
|
|
#218 | |
|
quoted:
I'm aware of those issues, except the "zero count" one, what do you mean by that exactly? Also high gravity ninja sheep is on purpose, apparently it had higher gravity in Worms DC as well, which kinda makes sense since a sheep is heavier than a worm, and I thought it would be a bit overpowered if it was as maneuverable as a worm. |
||
|
|
|
|
|
#219 | |
|
quoted:
if you drop a sheep from a jump - you will not be able to shoot after the first shot (unless you press enter and then spaces again). if the first rope shot didn't attach to a wall, the sheep will not be ropable anymore. PS: is your utils merged with the last px update one (with the keypress revision)?
__________________
signature. |
||
|
|
|
|
|
#220 | |
|
quoted:
As for the sheep being bugged when dropped from a jump, I still don't know how to fix it. Keep in mind that the sheep on a rope is the hackiest piece of code I've ever written, and honestly I don't even know how some of the workarounds I've used work exactly, all I know is that they work, more or less.
|
||
|
|
|
|
|
#221 |
|
Ok. the sheep on a rope should have another place on the 5th row (it currently occupies Super Sheep which is rarely used even). Maybe that will be hard with the wa power tweak (i hate how if you put a launcher on the mine's position with power tweak, it gonna **** up), but anyway.
a count in px scheme then maybe [edit: i see that the "Sheep" is free].And the bovine blitz - it should have a better camera handling, for me it only points the camera when it fastly appears, and then the camera doesn't follow it, and i have to scroll manually. These weapons really impressed me. Keep it up!
__________________
signature. Last edited by StepS; 15 Mar 2012 at 21:28. |
|
|
|
|
|
|
#222 |
|
Join Date: October 2006
Location:
|
Too bad I can't see that there's no "aiming" sprite for the Ninja Sheep when the worm still has it in hands.
|
|
|
|
|
|
#223 | |
|
quoted:
and the drown
__________________
signature. |
||
|
|
|
|
|
#224 |
|
Join Date: October 2006
Location:
|
Better leave that task to the boss designer of this weapon...
|
|
|
|
|
|
#225 |
|
Yeah.
don't touch my stuff |
|
|
|
|
|
|
#226 |
|
Join Date: December 2004
Location: Belgium
|
I've been testing your updated weapon pack, and i'll post problems that i've encountered in the hope it will help with debugging. I've copied the weapons from the scheme you provided into my existing Kaos scheme.
- Sheep-on-a-rope: Works only when set to unlimited, I cant get a sheep to fire a rope when set to 1 - The new Lib of the Bunker Buster seem to crash the game, whenever the BB starts to drill. This didn't happen when I hosted a game on WN and played by myself with no other players joined. All the other updates done to the older weapons seem to have improved them, the new features to the fan are awesome, the Lightning Strike doesn't show errors anymore and looks very cool now, the Bowling Balls look like they handle gravity a bit more naturally, and I like the newly added sound to the Tazer. Can't wait for updates
__________________
www.RigidAttackForce.com Last edited by raffie; 18 Mar 2012 at 15:01. |
|
|
|
|
|
#227 |
|
strange. i didn't have these problems, all is fine to me
btw, bunker busters go through an indy terrain
__________________
signature. |
|
|
|
|
|
|
#228 |
|
Join Date: October 2006
Location:
|
I also don't have any of those problems. Is your PX up to date?
|
|
|
|
|
|
#229 |
|
Join Date: December 2004
Location: Belgium
|
Hmm okay, maybe it 's a conflict with other PX modules or something went wrong with copying the weapons into my existing scheme... (my PX is up to date)
__________________
www.RigidAttackForce.com |
|
|
|
|
|
#230 |
|
No, modules cant conflict. Maybe a problem with your spacebar? is it remapped, etc? Weapons detect the physical space press, or i dont know
__________________
signature. |
|
|
|
|
|
|
#231 |
|
Join Date: December 2004
Location: Belgium
|
Spacebar isnt remapped or anything. I'm continuing testing...
__________________
www.RigidAttackForce.com Last edited by raffie; 18 Mar 2012 at 12:48. |
|
|
|
|
|
#232 |
|
Join Date: November 2010
Location: earth
|
Yeah I had same problems when I tried to combine it with a kaos scheme using PX scheme editor. I think Bowine Blitz and Sheep-on-a-rope had only 1 in "shoots:", I changed BB to 3 and sheep to -1 (infinite ropeshots, for fun). Now they work fine, except sheep sometimes has 0 rope shots.
Very nice weapons
Last edited by hoppi; 18 Mar 2012 at 13:48. |
|
|
|
|
|
#233 |
|
He means an "Invisible Mine" Launcher. A launcher that shoots invisible mines.
__________________
Core i7 920 @ 2.66GHZ ASUS P6T Mother Board 6GB DDR3 1600 RAM 500GB SATA2 HDD Auzentech Forte Nvidia Geforce 560Ti 2048MB PCI-E (latest drivers) Windows 7 Home Premium x64 Thermaltake 750watt Toughpower Power Supply Thermaltake Armor+ MX case. http://home.exetel.com.au/franpa/ |
|
|
|
|
|
|
#234 |
|
Join Date: September 2008
Location: there is no cow level
|
__________________
I Can't Believe It's Not Oi Nutter! |
|
|
|
|
|
#235 |
|
Join Date: October 2006
Location:
|
|
|
|
|
|
|
#236 |
|
Join Date: October 2006
Location:
|
Hi there, I optimized the PX editors and fixed some nasty things in them... because noone seems to visit the PX forums often enough I think I post my link here http://px.worms2d.info/forum/viewtopic.php?f=15&t=421 to catch attention X)
|
|
|
|
|
|
#237 |
|
Join Date: February 2011
Location: Ottawa
|
Nice work Pac-Man. Will your new editor by any chance be more user friendly? Ie.. less programming type stuff, mouseover explanations, etc?
|
|
|
|
|
|
#238 |
|
Join Date: October 2006
Location:
|
Well, no mouse over explanations. I don't know everything 100% by myself. That's what the wiki is for.
But the interface will be Visual Studio 2010 like :P |
|
|
|
|
|
#239 |
|
Join Date: October 2006
Location:
|
Here's a set of dumb weapon sprites I use for my even dumber scheme:
http://pacman.highfsb.net/px/weaponimages.zip *preview here when the server is up again :S*Feel free to use them anywhere, in your scheme, as a picture to go on other peoples nerves or as a print on your toilet paper, whatever.
__________________
You can't explain that I could spam up this sig by putting in a hundred spoilers but why? |
|
|
|
|
|
#240 |
|
crashwa.png implies a very nasty weapon that crashes your opponents game? :P
__________________
Core i7 920 @ 2.66GHZ ASUS P6T Mother Board 6GB DDR3 1600 RAM 500GB SATA2 HDD Auzentech Forte Nvidia Geforce 560Ti 2048MB PCI-E (latest drivers) Windows 7 Home Premium x64 Thermaltake 750watt Toughpower Power Supply Thermaltake Armor+ MX case. http://home.exetel.com.au/franpa/ |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|