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Old 22 Mar 2012, 03:07   #31
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quoted:
Originally Posted by Squirminator2k View Post
Sigh.

I didn't say "Worms 2: Armageddon". I said "Worms Armageddon". Do pay attention.
I am aware that you said "Worms Armageddon" - However that is a older title. And as I've said before, I didn't expect "Worms 2: Armageddon" to be a downgrade when I purchased it, a long- long time ago. To be honest, the only thing which makes it a "downgrade" is the lack of manual worm positioning at match start.

I'm however on this forum in intention of making "Worms 2: Armageddon" a better game, more enjoyable in other words.

And I understand that some people just can't see the reason why manual worm positioning at match start would make the game more enjoyable. Because they haven't used it that much. And telling me to play a older title really does not help the fact that Worms 2: Armageddon has many issues that still hasn't been fixed.

I doubt they will make a manual worm positioning option for this game though, but I'm here to make sure they get the message right; I really don't like that it's gone for this game. It leaves me in the dust. I'm tempted to play Worms Armageddon again though, just because of this. Hope we can get some words from the developer team, to see if they are considering making some changes for Worms 2: Armageddon, if they are going to add manual worm positioning or not.

In the least, they should fix the other issues, there's no reason why the game should be left with a whole bunch of issues until it dies. Considering Worms Reloaded still gets fixed up, it's not good for the company to let this title down, and not good for the fans either.
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Old 22 Mar 2012, 18:03   #32
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Yes. Obviously. Golly gee, you sure got my number.

Look, if an opponent gets a crate, that doesn't automatically give them an advantage. It just means they have one more weapon than you do. Not all weapons can be used in all circumstances, and just because someone collects, say, a Banana Bomb, doesn't mean they're going to be able to use it during the course of a game.

Beating a player with "better" weapons than you? That takes skill. Worms players have been doing it since 1995. It's a pity you seem unwilling or unable to develop that skill.
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Old 22 Mar 2012, 18:29   #33
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quoted:
Originally Posted by Squirminator2k View Post
Yes. Obviously. Golly gee, you sure got my number.

Look, if an opponent gets a crate, that doesn't automatically give them an advantage. It just means they have one more weapon than you do. Not all weapons can be used in all circumstances, and just because someone collects, say, a Banana Bomb, doesn't mean they're going to be able to use it during the course of a game.

Beating a player with "better" weapons than you? That takes skill. Worms players have been doing it since 1995. It's a pity you seem unwilling or unable to develop that skill.
It's worse if the crate he gets is a Bunker Buster, and you have only one worm left with 30 HP, while he has two worms, one worm with 46 HP and one with 73 HP.

In this situation, it's not "fair" in a Forts mode. It becomes lame actually, I don't see why you would enjoy this happening near the ending turns of the match.

And just because this doesn't happen every match, that's not to say it doesn't happen. And it's just as lame every time it does.

In another mode this would be more accepted, but in Forts mode it really is not cool that it is that way, that's my opinion at least.

And I have played the Forts modes for quite a long time, you could imagine over 1000 matches, around half of them, let's say 258, this lame situation happens.

And I think that ruins the "competition" of the Forts mode. Any other mode I really wouldn't care about where the crates drop, because then the territory is for every team.


Conclusion:


The crate drops should equalize in Forts modes, the same crate should drop on each fort (not too close to the worm) OR (dropped right before your turn "when it becomes your turn" so you can pick it up immediately). What this would do is equalize the Forts mode, in such a way that you couldn't say it's unfair, the only thing remaining would be the lack of manual worm positioning before match start.
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Old 22 Mar 2012, 18:38   #34
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quoted:
Originally Posted by XRiZUX View Post
And I have played the Forts modes for quite a long time, you could imagine over 1000 matches, around half of them, let's say 258, this lame situation happens.
Might want to double-check your math, there.

Look, luck is a big part of what makes Worms the game it is. It's as much about luck as it is about skill. Sometimes things happen in the game that aren't "fair", but they happen. Random crate drops happen. Deal with it.
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Old 22 Mar 2012, 19:04   #35
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quoted:
Originally Posted by Squirminator2k View Post
Might want to double-check your math, there.

Look, luck is a big part of what makes Worms the game it is. It's as much about luck as it is about skill. Sometimes things happen in the game that aren't "fair", but they happen. Random crate drops happen. Deal with it.
As I said, I wouldn't care about the crate drops in any other mode of Worms. The only one I have a issue about this with is the Forts modes. The reason you ask? - It's because it dumbs down the strategy, once again. If you can just drop a Bunker Buster on your opponent which only has one worm left with 30 HP - It's just not fun nor cool. It feels lame doing it to your opponent as much as it does to end the match this way. And I don't have to check my math, the number is quite on target, it's not far off.

I would like to see the Forts modes more competitive, as the other modes are more random in perspective. I have played this game a lot so I know what I'm talking about. It makes no sense why the Forts modes should be that randomized, when the perspective is about competition. It really makes no sense to me why it is that way.




And before you say anything; what's your reason in arguing about luck? - We all know that luck is a part of the game. This however; is a different value.

Please value the fun parts of the game, and please try to understand that what I'm saying is not about ruining the game experience, it's about improving it to be more enjoyable for every player.
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Old 22 Mar 2012, 19:23   #36
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Here's the thing, though - people have been playing Forts games in Worms for over a decade. You are probably the first person to actively complain about "unfair" crate drops in a Forts match. Nobody, literally nobody else cares. Nobody who's been playing the game for any length of time, anyway.
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Old 22 Mar 2012, 19:32   #37
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quoted:
Originally Posted by Squirminator2k View Post
Here's the thing, though - people have been playing Forts games in Worms for over a decade. You are probably the first person to actively complain about "unfair" crate drops in a Forts match. Nobody, literally nobody else cares. Nobody who's been playing the game for any length of time, anyway.
I thought about "complaining" as you put it so beautifully, the first day I played this game, for the reason that "manual placement of worms before match start" was gone from this title. The crate thing really can't compare in annoyance scale to the fact that "manual placement of worms before match start" is non-existent in this title.

Having said that, I could care less about the changes for the crate drops, so I will drop my crate at that.

The most important fact is that "manual worm placement before match start" is non-existent. That is the very first reason why I came to this forum. And it most probably will be the last reason. It's the only thing that annoys me above all else issues in this title. Just adding that would make me very happy, and probably make my reason for posting here close to non-existent.

I'm not here to argue though, if you can't see my point of view then too bad. I'm not asking for everyone to see the game exactly the same way I do.
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Old 23 Mar 2012, 04:37   #38
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quoted:
Originally Posted by Worms_PRO View Post
squirminator2k, You are probably oviously the one that is in the trueskill rank of 2000 or probably near there. So why would I care what you say about this game doesn't need this or it does need something....?
Truth be told I don't actually know my TrueSkill™ rank. I can honestly say it's one of the least important things to know about pretty much anybody in the entire world.

quoted:
Originally Posted by Worms_PRO View Post
For the crate drops it doesn't make it fair at all giving the opponent bananna bomb and let say he gets 6-7 more crates which (75%) it does happen...
75% of all crate drops happen to the other player? In all games? That everybody plays? You realize that's mathematically impossible, right?

But I'm interrupting. Do continue.

quoted:
Originally Posted by Worms_PRO View Post
...they recieve more good things like earthquake, super bunker buster, bunker buster, super sheep, and a holy hand garnade. Then the opponent only gets MAYBE 1 or 2 crates which are a mine and petrol bomb.

It's all about making it close to fair with the ranked forts giving us spawn positions and crate drop for one base then the turn next also he gets a crate drop off to make it FAIR
You are, I swear to God, the most hilarious person who has ever joined this forum. Please, never ever change.
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Old 23 Mar 2012, 08:02   #39
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Dunno why your ranting on about Trueskill, the games like almost 3 years old now, why would anyone actually care :L
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Old 23 Mar 2012, 13:38   #40
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quoted:
Originally Posted by Squirminator2k View Post
Want manual Worm placement? Buy Worms Armageddon. It's less than half the price of Worms Reloaded, and it's an objectively better game.
What no. As stated before I believe StarCraft is just the game for him. Likewise a strategy title, it's a subjectively objectively better game than Worms Armageddon involving a clickedy lot of micro-management action and barely any luck at all.
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Old 23 Mar 2012, 16:03   #41
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Again, I submit that 75% of all crate drops that every player encounters occurring for the other is mathematically impossible. You are either exaggerating, or falling victim to confirmation bias, or both.
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Old 23 Mar 2012, 16:51   #42
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quoted:
Originally Posted by Squirminator2k View Post
Again, I submit that 75% of all crate drops that every player encounters occurring for the other is mathematically impossible. You are either exaggerating, or falling victim to confirmation bias, or both.
... *Facepalm*

Of course he is exaggerating. But that doesn't change the fact that this does happen in the Forts modes. And just for it happening will need some tweaks in my opinion.

At least remove crate drops from the ending turns, that would help. Because either side at that point could get a Bunker Buster, having a Bunker Buster as the final decision is never cool, never was, never has been. That's all I'll ask for with the crate drops for the Forts modes.

Carry on...
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Old 23 Mar 2012, 17:05   #43
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quoted:
Originally Posted by Worms_PRO View Post
Yes, I do know how?

When they drop 2-3 crates on my opponents base, that basically means he will 75% sure of getting crate drops till the end of the match actually im 100% sure and will give him the advantage with getting wind to parachute over and for me most likely wont give me wind if needed to parachute "Giving him the upperhand till he wins the game" which isn't fair.

NOTE: Meaning I will not mostly likely 75% get any crates if I do might be a mine or petrol bomb.

EXPERIENCED IT MANY MANY GAMES!
I agree to this, has happened to me many times. Although about the '75%' I would disagree, it has happened to me around '30%' of the matches. Even so, it's just as bad.

Because the drops are randomized by chance, everyone will have a different percentage of times it has happened to them. In fact, to one player it could be near '5%' or none at all if he didn't play enough times. (Fact).

Edit:

Oh crap, I made a mistake, you meant 75% it could happen. Well even so, goes for the same...

Last edited by XRiZUX; 23 Mar 2012 at 17:13.
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Old 23 Mar 2012, 17:22   #44
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quoted:
Originally Posted by Worms_PRO View Post
XRiZUX, Well im going off the percentage of my games within 1000+ games of forts. Once they drop 2-3 crates within 17 minutes of the game they'll drop them constantly through out the rest of the game and I might recieve maybe 1 crate drop or might get lucky with 2 how this even fair though and this is a great percentage of the game I play in forts.

Even my buddies say this so I am not alone on this one FACT.
I play 2vs2 private matches (US/Canada)
I will say once my opponent team gets a crate or two within beginning of the game they'll keep recieving them and I can't really say no more since I see it all the time actually surprise you haven't seen this yet XRiZUX. They'll get them exspecially when im 1000+ game total and if I play a 50 game player, they'll help them out with giving me bad (Spawn positions, least crate drops giving them more crates non-stop) I know this like i said about within 17-18 minutes of the game they'll recieve crate drops till the rest of the game.

Sorry about the long read.
No, I know that you meant that. It's why I agreed, I just confused the percentages. lol sorry.

But yeah, it has happened to me around 30% of the Forts modes matches I've played. To me I can basically say as a fact that it's a big issue.
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Old 23 Mar 2012, 17:37   #45
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quoted:
Originally Posted by Worms_PRO View Post
Well, you are a very lucky person not to experience it...

All in all crate drops arn't needed in forts it's all about skills destroying who base with better hits with bazooka or grenades.
No, I said it has happened to me 30% (times) of all the matches I have played, so I have experienced it quite many times. From 1000 matches, 30% would be 300 matches, to be more specific.

"All in all crate drops arn't needed in forts it's all about skills destroying who base with better hits with bazooka or grenades."

Agree. I prefer skill in this mode, not random luck lol.
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Old 23 Mar 2012, 17:55   #46
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quoted:
Originally Posted by Worms_PRO View Post
LMAO...

Well be ready to hear something from worminator2k or somebody else disagreeing that is probably rank 2000+ trueskill which I don't care because its all unfair luck in this game and being trueskill 500 under in trueskill you gotta be pretty good with all the luck in this game.
lol

Well to be honest, I don't care about my ranking, I just play for fun. I will "happily" (Add sarcasm) commit suicide with my worm to give the other player his win, just because of his stupid luck. Although, of course, this doesn't mean I suck at the game, I can hit a worm on the other side of the map (complex tarrain or not) with a grenade. That takes quite a long time of practice to be able to make such good calculated throws with a grenade. You also have to time your grenade between 1 second to 5 seconds for it to be successful in some situations.

Having my skill be next to "not important" in the game, while even having my strategy being "nerfed" you should know why I'm disappointed. My way of fun is for the other player to respect my strategy, and my skill. Although in this case, skill and strategy is nerfed down to the newbie player, for his advantage. It does hurt me personally, it hurts my fun with the game.

And that's why I'm on this forum, I want to "help" with making this game more enjoyable. If anyone cares anyways (mostly administrator or developers). I really think this title needs more support from them, there's too many issues in the game right now, just hope they all get fixed up for everyone to enjoy the game more.
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Old 23 Mar 2012, 23:02   #47
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There are people higher up the ladder, higher up the leaderboards, higher in the TrueSkill ranking who are evidently able to cope with the idea of a strategy game that is 60-70% skill and 30-40% luck. If you're going to moan about the fact that sometimes worms are placed in unfair positions or that your opponents get crate drops on occasion then, y'know, tough (silt - Ed.).
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Old 23 Mar 2012, 23:39   #48
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Cry me a river. Clearly you just can't handle the full five-course meal that is a Worms 2: Armageddon forts match.
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Old 24 Mar 2012, 00:02   #49
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quoted:
Originally Posted by Worms_PRO View Post
LOL

Seriously?

Please send me a message and I will go head to head with you on worms.
Hahaha. No. I'm much smarter than to fall for this little trick. See, if I win you'll (bench - Ed.) and moan about how I had unfair advantages - I started first, I had crate drops, my fort was bigger than your fort, that sort of thing. If you win, you'll chalk it up to skill even if you have the perceivably unfair advantages such as, for instance, starting first, having crate drops, having a bigger fort than my fort, that sort of thing.

Of course, by turning you down you can now make a bunch of claims about how I'm not good enough, how I'm all bark and no bite, and so on. But here's the thing: I don't care. Literally no one cares. If you want to think of yourself as better than some guy on the internet at a game that was moderately popular in the late 90s, by all means go for it. But at the end of the day, what do you gain? How does this... well, we'll call it a belief, how does it enhance your life?

It doesn't. Because anyone who places genuine weight on whether or not they are better a game than someone they don't really know online has some seriously messed up priorities.
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Old 24 Mar 2012, 00:23   #50
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If you're disabling crate drops then you're really just proving my point about not being good enough to handle Forts mode in its full glory. In which case, I have already won.
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Old 24 Mar 2012, 14:03   #51
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Here is why I couldn't follow your arguments on the placements at first - these screenshots are taken from Worms Reloaded and nothing here seems unfair by any means, or does it?

http://cloud.steampowered.com/ugc/59...B16833FD486A8/

http://cloud.steampowered.com/ugc/59...495E2FCA89D7D/
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Old 24 Mar 2012, 16:53   #52
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quoted:
Originally Posted by Worms_PRO View Post
You gotta think your good when you pick up a earthquake and shake them all off my base you think that is skill?

I don't have anymore to say to you because you'll just keep argueing over why crate drops arn't unfair to you. But everyone else says crate drops arn't fair when they drop crate after crate for the opponents team.
You are, without a doubt, the single funniest person to join this forum in some time. Please, never ever change.
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Old 24 Mar 2012, 20:38   #53
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quoted:
Originally Posted by Worms_PRO View Post
@Thurbo, No actually that isn't really bad at all is this a 2vs2 game? Because I see 8 worms on one base so im assuming it is.

So no that isn't a unfair spawn i'm talking about when they stick your worms of a stack of 3 next to water or even better yet a 3 stacker right aside of a barrel or mine.
That was what I was referring to. This "stacking" isn't possible in Reloaded, it was fixed in a patch and naturally I believed it was fixed in W:2A as well, but obviously I was mistaken.
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Old 26 Mar 2012, 05:53   #54
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news ~Yada - Yada - Yada~

quoted:
Originally Posted by Worms_PRO View Post
Yes, you've mistaking unfortunetly they will have many games where they'll stack 3 worms by a cliff or next to a mine or barrel.

Yesterday, actuallly I got spawned 3 worms in the back of my base which they couldn't get hit but most of all couldn't take shots unless you had 3-4 wind going towards they're base to shoot one back from my base. Which still sucks because since i don't have real shots his 4 worms on his base are just taking massive chunks of my base out while im trying to get to the top for shots meanwhile this happens probably 80% of the time dropping him crates on his base.
Yeah, it happens many times... In fact, enough times that I'm now moving on to Worms Ultimate Mayhem. I still have Worms 3D laying here, filled with dust over the last years. But now it's time for me to move on to the next title, which by the way reminds me too much of Worms 3D (Worms Ultimate Mayhem "Worms 3D clone with extras"), but I'll give it a go anyways.

This game (Worms 2: Armageddon) was worth the price for as long as it lasted, now it's getting too boring though. There's not enough stuff to do in it, not just that, but "manual worm placement before match start" doesn't exist. That's why I'm now leaving this game for a long time, as long as I think it will take for them to fix all the issues within the game. Hopefully they will make a new Worms "2D" title, which has three selection menus for weapons, and much- much- MUCH more stuff to do, A LOT more modes are needed to keep the titles fresh and going for years.

To be honest, I never got tired of "Worms Armageddon" when I played it, the only thing that made me move on from playing it was that it was getting old, people were leaving the game back then, now it seems like there are still people playing it. But I'm not going back to that, to me, that title should be dead, there should be a better Worms "2D" title to come, which is x10 (times) better than "Worms Armageddon". I wonder, will we ever see such a great success? I hope so. Until then I'll try to keep myself entertained with Worms Ultimate Mayhem, and a bunch of other games.
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Old 27 Mar 2012, 01:41   #55
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quoted:
Originally Posted by Worms_PRO View Post
opinion before people start jumping down my throat lmfao but personally it's the truth!
this sentence doesn't even parse, what are you doing


step away from the keyboard
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Old 27 Mar 2012, 03:07   #56
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He's crap at maths, too. English and Maths. That's two basic skills Worms_PRO is terrible at.
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Old 30 Jun 2012, 04:55   #57
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quoted:
Originally Posted by Worms_PRO View Post
Yes, I and alot of my other friends on worms say the samething like what if they did this and how much better it would be "spawn positions, even crate drops for both teams or none at all, and the weapons from the previous worms game, and I will say it again a 2vs2 ranked format with clans, team leaderboards etc...

I don't like 3D worms the newer game available.
But hoping that they'll bring lots more to Worms 2 Armageddon (XBLA & PS3) and fix bug issues and etc.

2D worms is where it's at! opinion before people start jumping down my throat lmfao but personally it's the truth!
I definitely agree with this. I've had a lot more fun with the 2D worms than I had with the 3D worms, even though "those" (if I could even say "those") has had some fun too. It has been a good experience with the 3D worms is what I'm saying. It's just not the same, you know. Team17 has always delivered in some ways more than depressing anyone. Just hope this "Worms 2: Armageddon" gets patched up soon, just like Worms: Reloaded gets patched up.

I don't expect you to reply though, been a long time since I was on this forum lol.
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Old 30 Jun 2012, 04:57   #58
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quoted:
Originally Posted by Squirminator2k View Post
He's crap at maths, too. English and Maths. That's two basic skills Worms_PRO is terrible at.
And this guy, funny as always... I give you that much man lol, you're a cracker. The points you make are always funny.
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