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#31 | |
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quoted:
I'm however on this forum in intention of making "Worms 2: Armageddon" a better game, more enjoyable in other words. And I understand that some people just can't see the reason why manual worm positioning at match start would make the game more enjoyable. Because they haven't used it that much. And telling me to play a older title really does not help the fact that Worms 2: Armageddon has many issues that still hasn't been fixed. I doubt they will make a manual worm positioning option for this game though, but I'm here to make sure they get the message right; I really don't like that it's gone for this game. It leaves me in the dust. I'm tempted to play Worms Armageddon again though, just because of this. Hope we can get some words from the developer team, to see if they are considering making some changes for Worms 2: Armageddon, if they are going to add manual worm positioning or not. In the least, they should fix the other issues, there's no reason why the game should be left with a whole bunch of issues until it dies. Considering Worms Reloaded still gets fixed up, it's not good for the company to let this title down, and not good for the fans either. |
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#32 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Yes. Obviously. Golly gee, you sure got my number.
Look, if an opponent gets a crate, that doesn't automatically give them an advantage. It just means they have one more weapon than you do. Not all weapons can be used in all circumstances, and just because someone collects, say, a Banana Bomb, doesn't mean they're going to be able to use it during the course of a game. Beating a player with "better" weapons than you? That takes skill. Worms players have been doing it since 1995. It's a pity you seem unwilling or unable to develop that skill.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#33 | |
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quoted:
In this situation, it's not "fair" in a Forts mode. It becomes lame actually, I don't see why you would enjoy this happening near the ending turns of the match. And just because this doesn't happen every match, that's not to say it doesn't happen. And it's just as lame every time it does. In another mode this would be more accepted, but in Forts mode it really is not cool that it is that way, that's my opinion at least. And I have played the Forts modes for quite a long time, you could imagine over 1000 matches, around half of them, let's say 258, this lame situation happens. And I think that ruins the "competition" of the Forts mode. Any other mode I really wouldn't care about where the crates drop, because then the territory is for every team. Conclusion: The crate drops should equalize in Forts modes, the same crate should drop on each fort (not too close to the worm) OR (dropped right before your turn "when it becomes your turn" so you can pick it up immediately). What this would do is equalize the Forts mode, in such a way that you couldn't say it's unfair, the only thing remaining would be the lack of manual worm positioning before match start. |
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#34 | |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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quoted:
Look, luck is a big part of what makes Worms the game it is. It's as much about luck as it is about skill. Sometimes things happen in the game that aren't "fair", but they happen. Random crate drops happen. Deal with it.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#35 | |
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quoted:
I would like to see the Forts modes more competitive, as the other modes are more random in perspective. I have played this game a lot so I know what I'm talking about. It makes no sense why the Forts modes should be that randomized, when the perspective is about competition. It really makes no sense to me why it is that way. And before you say anything; what's your reason in arguing about luck? - We all know that luck is a part of the game. This however; is a different value. Please value the fun parts of the game, and please try to understand that what I'm saying is not about ruining the game experience, it's about improving it to be more enjoyable for every player. |
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#36 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Here's the thing, though - people have been playing Forts games in Worms for over a decade. You are probably the first person to actively complain about "unfair" crate drops in a Forts match. Nobody, literally nobody else cares. Nobody who's been playing the game for any length of time, anyway.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#37 | |
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quoted:
Having said that, I could care less about the changes for the crate drops, so I will drop my crate at that. The most important fact is that "manual worm placement before match start" is non-existent. That is the very first reason why I came to this forum. And it most probably will be the last reason. It's the only thing that annoys me above all else issues in this title. Just adding that would make me very happy, and probably make my reason for posting here close to non-existent. I'm not here to argue though, if you can't see my point of view then too bad. I'm not asking for everyone to see the game exactly the same way I do. |
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#38 | |||
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Join Date: September 2002
Location: LA, CA (formerly UK)
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quoted:
quoted:
But I'm interrupting. Do continue. quoted:
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#39 |
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Dunno why your ranting on about Trueskill, the games like almost 3 years old now, why would anyone actually care :L
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Xbox Live Gamertag: Kreppz |
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#40 |
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Join Date: September 2008
Location: there is no cow level
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What no. As stated before I believe StarCraft is just the game for him. Likewise a strategy title, it's a subjectively objectively better game than Worms Armageddon involving a clickedy lot of micro-management action and barely any luck at all.
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I Can't Believe It's Not Oi Nutter! |
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#41 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Again, I submit that 75% of all crate drops that every player encounters occurring for the other is mathematically impossible. You are either exaggerating, or falling victim to confirmation bias, or both.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#42 | |
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quoted:
Of course he is exaggerating. But that doesn't change the fact that this does happen in the Forts modes. And just for it happening will need some tweaks in my opinion. At least remove crate drops from the ending turns, that would help. Because either side at that point could get a Bunker Buster, having a Bunker Buster as the final decision is never cool, never was, never has been. That's all I'll ask for with the crate drops for the Forts modes. Carry on... |
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#43 | |
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quoted:
Because the drops are randomized by chance, everyone will have a different percentage of times it has happened to them. In fact, to one player it could be near '5%' or none at all if he didn't play enough times. (Fact). Edit: Oh crap, I made a mistake, you meant 75% it could happen. Well even so, goes for the same... Last edited by XRiZUX; 23 Mar 2012 at 17:13. |
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#44 | |
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quoted:
But yeah, it has happened to me around 30% of the Forts modes matches I've played. To me I can basically say as a fact that it's a big issue. |
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#45 | |
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quoted:
"All in all crate drops arn't needed in forts it's all about skills destroying who base with better hits with bazooka or grenades." Agree. I prefer skill in this mode, not random luck lol. |
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#46 | |
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quoted:
![]() Well to be honest, I don't care about my ranking, I just play for fun. I will "happily" (Add sarcasm) commit suicide with my worm to give the other player his win, just because of his stupid luck. Although, of course, this doesn't mean I suck at the game, I can hit a worm on the other side of the map (complex tarrain or not) with a grenade. That takes quite a long time of practice to be able to make such good calculated throws with a grenade. You also have to time your grenade between 1 second to 5 seconds for it to be successful in some situations. Having my skill be next to "not important" in the game, while even having my strategy being "nerfed" you should know why I'm disappointed. My way of fun is for the other player to respect my strategy, and my skill. Although in this case, skill and strategy is nerfed down to the newbie player, for his advantage. It does hurt me personally, it hurts my fun with the game. And that's why I'm on this forum, I want to "help" with making this game more enjoyable. If anyone cares anyways (mostly administrator or developers). I really think this title needs more support from them, there's too many issues in the game right now, just hope they all get fixed up for everyone to enjoy the game more.
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#47 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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There are people higher up the ladder, higher up the leaderboards, higher in the TrueSkill ranking who are evidently able to cope with the idea of a strategy game that is 60-70% skill and 30-40% luck. If you're going to moan about the fact that sometimes worms are placed in unfair positions or that your opponents get crate drops on occasion then, y'know, tough (silt - Ed.).
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#48 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Cry me a river. Clearly you just can't handle the full five-course meal that is a Worms 2: Armageddon forts match.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#49 | |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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quoted:
Of course, by turning you down you can now make a bunch of claims about how I'm not good enough, how I'm all bark and no bite, and so on. But here's the thing: I don't care. Literally no one cares. If you want to think of yourself as better than some guy on the internet at a game that was moderately popular in the late 90s, by all means go for it. But at the end of the day, what do you gain? How does this... well, we'll call it a belief, how does it enhance your life? It doesn't. Because anyone who places genuine weight on whether or not they are better a game than someone they don't really know online has some seriously messed up priorities.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#50 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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If you're disabling crate drops then you're really just proving my point about not being good enough to handle Forts mode in its full glory. In which case, I have already won.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#51 |
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Join Date: September 2008
Location: there is no cow level
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Here is why I couldn't follow your arguments on the placements at first - these screenshots are taken from Worms Reloaded and nothing here seems unfair by any means, or does it?
http://cloud.steampowered.com/ugc/59...B16833FD486A8/ http://cloud.steampowered.com/ugc/59...495E2FCA89D7D/
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I Can't Believe It's Not Oi Nutter! |
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#52 | |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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quoted:
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#53 | |
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Join Date: September 2008
Location: there is no cow level
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quoted:
__________________
I Can't Believe It's Not Oi Nutter! |
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#54 | |
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quoted:
This game (Worms 2: Armageddon) was worth the price for as long as it lasted, now it's getting too boring though. There's not enough stuff to do in it, not just that, but "manual worm placement before match start" doesn't exist. That's why I'm now leaving this game for a long time, as long as I think it will take for them to fix all the issues within the game. Hopefully they will make a new Worms "2D" title, which has three selection menus for weapons, and much- much- MUCH more stuff to do, A LOT more modes are needed to keep the titles fresh and going for years. To be honest, I never got tired of "Worms Armageddon" when I played it, the only thing that made me move on from playing it was that it was getting old, people were leaving the game back then, now it seems like there are still people playing it. But I'm not going back to that, to me, that title should be dead, there should be a better Worms "2D" title to come, which is x10 (times) better than "Worms Armageddon". I wonder, will we ever see such a great success? I hope so. Until then I'll try to keep myself entertained with Worms Ultimate Mayhem, and a bunch of other games. |
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#55 |
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Join Date: March 2010
Location: Scotland
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#56 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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He's crap at maths, too. English and Maths. That's two basic skills Worms_PRO is terrible at.
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#57 | |
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I don't expect you to reply though, been a long time since I was on this forum lol. |
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#58 |
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