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Old 26 Mar 2012, 19:00   #1
Zerpha
 
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question Playing with The Fiddler (W:A v3.0.0.0) on Windows 7

I know there are errors when launching the game on Windows 7 that can be solved by downloading the latest version and running the patches - i've played it on my "new" computer so far already without any problems

But lately i felt like downloading The Fiddler again and playing with that, since i always had much fun with the altered weapons and especially the center gravity games.

However, since Fiddler only works with Worms Armageddon 3.0 i didn't manage to successfully start a game with it so far
I tried compatibility mode already, or running it with 256 colors or a 640x480 solution, but nothing worked - it always just crashes when i try to launch it.
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Old 26 Mar 2012, 19:05   #2
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The Fiddler is now obsolete. Project X, a powerful modification for the latest version of WA, includes a weapons editor which has almost the same interface as the one of Fiddler - so if you had fiddler experience - it will be useful! And not only - you can even make scripts which can alter the gameplay in any way you wish. And you can also play your makings with people online
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Old 27 Mar 2012, 11:32   #3
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quoted:
Originally Posted by Zerpha View Post
If you still want to go through the hassle of installing The Fiddler instead of ProjectX, there's a step-by-step tutorial on that very page you linked.
It was made for WinXP, but should work on Win7 too, maybe by using XP compatibility everywhere.
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Old 27 Mar 2012, 15:04   #4
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quoted:
Originally Posted by bonz View Post
It was made for WinXP, but should work on Win7 too, maybe by using XP compatibility everywhere.
nope, it will not work... WA 3.0 is almost same as wwp currently, even worse without native NT support. Don't even hope for a good result
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Old 28 Mar 2012, 17:09   #5
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Hi there,

PX has a similar editor and is much more advanced. If you need help installing it, send me a PM so we can chatter in German.
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Old 1 Apr 2012, 21:58   #6
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Zerpha,

Thank you for bringing this to my attention. I've just looked into why Fiddler isn't working on Windows 7, and it's because WA v3.0.0.0 crashes when used in conjunction with Silkworm after patching DXMfc.dll. Without Silkworm though, neither Fiddler nor 3.0 will work correctly.

I'll contact Deadcode to see if we can find a solution (and if so, release an updated version of Fiddler with Silkworm). One question I have is whether you're using the 32 or 64-bit version of Windows 7? As I'm attempting to find out why there's a difference with no discernible change, and this would reduce the amount of testing required.
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Old 2 Apr 2012, 09:06   #7
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What exactly are you trying to accomplish by contacting Deadcode, working with outdated game versions and using Fiddler at all where ProjectX is the same thing but extended, working with current game versions?
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Old 2 Apr 2012, 13:52   #8
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Old 2 Apr 2012, 16:50   #9
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Awesome?



Awesome.
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Old 3 Apr 2012, 07:06   #10
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This is exactly why Fiddler still has its uses.
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Old 3 Apr 2012, 07:25   #11
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Why so, KRD?
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Old 3 Apr 2012, 07:28   #12
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quoted:
Originally Posted by KRD View Post
This is exactly why Fiddler still has its uses.
exactly why?
Open px scheme editor and edit weapons. Kinda the same interface when editing a weapon, works with 3.6.31.0, can be played online. Did you ever try it yourself?
Maybe you are suggesting people to **** the anger out of them by infinitely trying to make something working that is old, obsolete, and is never going to work? I really don't understand what motivates people to do such silly attempts, when there's actually a good, working and up-to-date solution? it's like making the WA 1.0 working on windows 7, when there's a 3.6.31.0.
Fiddler is just popular by itself. It doesn't make it something special that should be used today. It currently only has a historical value.


If someone really wants to revive the fiddler for the actual use, port it to 3.6.31.0 and make an integration through a wormkit module. Until then, it's ridiculous to even discuss what is better
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Old 3 Apr 2012, 16:58   #13
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Fiddler is a lot more beginner friendly than Project X and you have to admit it. Even though PX does everything Fiddler can do, and a lot more, I agree that its interface needs major revamping.
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Old 3 Apr 2012, 17:06   #14
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Lol, where the weapon editor is mostly exactly like the fiddlers one. Without blinking images.

But I'm doing a better editor at all atm.
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Old 10 Apr 2012, 21:20   #15
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Lold so hard at:
"Nooooooooooooo- Mine"
and
"Socially awkward Mine"
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Old 10 Apr 2012, 21:22   #16
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:P Yeah the nooo mine rly makes you scream that and the SA mine is... really unsocial to worms.
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Old 10 Apr 2012, 21:52   #17
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quoted:
Originally Posted by jsgnext View Post
Nooooooooooooo- Mine
that's me who invented this name
because if these mines are really a lot, it may take many minutes to proceed to the next turn. that's why "nooooo".
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Old 10 Apr 2012, 21:59   #18
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Just because they have 51200 explosion power
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