Go Back   Team17 Forum > Game Chat & Support > Currently Supported titles > Worms Revolution

Reply
 
Thread Tools Display Modes
Old 6 May 2012, 22:37   #121
jsgnext
 
jsgnext's Avatar
 
Join Date: October 2006
Location: Over there!
Send a message via MSN to jsgnext
Im wondering if the team composition is selected before the match starts or its static...
Case 1: "team EnGs" is composed by 4 scientists, "Mc donalds" is composed by 4 heavy ones...
Case 2: "team Engys" selected; Now select the team composition...
__________________
*Worma armageddon: ign: jsg
*Worms 4 Mayhem: ign: jsg
*Steam user: jsgnextortex
jsgnext is offline   Reply With Quote
Old 6 May 2012, 23:40   #122
Squirminator2k
 
Squirminator2k's Avatar
 
Join Date: September 2002
Location: LA, CA (formerly UK)
Presumably it's built into the team customization.
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games.
Squirminator2k is offline   Reply With Quote
Old 7 May 2012, 09:26   #123
Plasma
 
Plasma's Avatar
 
Join Date: February 2005
Location: Galway, Ireland
Send a message via MSN to Plasma
quoted:
Originally Posted by Squirminator2k View Post
Fairly confident this question has already been answered:
Nah, I mean would it be possible to use a full team of scientists without putting yourself at a complete disadvantage.
Plasma is offline   Reply With Quote
Old 7 May 2012, 10:57   #124
_Kilburn
 
_Kilburn's Avatar
 
Join Date: January 2006
Location: ಠ_ಠ
Send a message via MSN to _Kilburn
quoted:
Originally Posted by Plasma View Post
Nah, I mean would it be possible to use a full team of scientists without putting yourself at a complete disadvantage.
Depends on how much health a single Scientist regenerates per turn. If it stacks then it would be pretty powerful. Combine that with well placed sentries and magnets, and you'd have a nice darkside-oriented team composition.
__________________
Windows has not detected any keyboard. Press Enter to continue.

(yay, profile)
_Kilburn is offline   Reply With Quote
Old 7 May 2012, 13:03   #125
Akuryou13
 
Akuryou13's Avatar
 
Join Date: June 2003
Location: The Brink of Insanity
Send a message via AIM to Akuryou13 Send a message via MSN to Akuryou13
quoted:
Originally Posted by Plasma View Post
Nah, I mean would it be possible to use a full team of scientists without putting yourself at a complete disadvantage.
that's obviously a subjective answer. The Scientist heals his team, so a team of them would be awesome, but you're limiting your strategies. Whether it's viable or not is a matter of whether your strategy suits that team build.
__________________
sar·casm (särkzm)
n.
1. A cutting, often ironic remark intended to wound.
2. A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule.
____________________
Achievement Unlocked: Massive Elongated Fool
Achievement Unlocked: Paul.Power Point
Achievement Unlocked: HaK's Bestest Buddy
Achievement Unlocked: Pixelated Paragon
Akuryou13 is offline   Reply With Quote
Old 7 May 2012, 14:49   #126
vackillers
 
vackillers's Avatar
 
Join Date: May 2012
Location: Nebraska
its a playing style, you can have all 4 worms as the same class, and its only a disadvantage if you dont play good enough to the class strengths, but if the scientists is exactly how you normally play anyway, then the disadvantages wouldn't really matter as your playing to your strategy anyway.
vackillers is offline   Reply With Quote
Old 7 May 2012, 18:17   #127
jsgnext
 
jsgnext's Avatar
 
Join Date: October 2006
Location: Over there!
Send a message via MSN to jsgnext
If the Scientist's health wave stacks, and select worm is in....I think the best comp would be 3 Scientist 1 solider...
__________________
*Worma armageddon: ign: jsg
*Worms 4 Mayhem: ign: jsg
*Steam user: jsgnextortex
jsgnext is offline   Reply With Quote
Old 7 May 2012, 19:41   #128
Thurbo
 
Thurbo's Avatar
 
Join Date: September 2008
Location: there is no cow level
How will schemes be handled in this game mode?

Think of Mr. Online Game Troll disable all sentries and magnets in his scheme to put his team of Heavies at a clear advantage against a team full of Scientists. That would suck.

A lot.
__________________
I Can't Believe It's Not Oi Nutter!
Thurbo is offline   Reply With Quote
Old 7 May 2012, 20:04   #129
vackillers
 
vackillers's Avatar
 
Join Date: May 2012
Location: Nebraska
lol, just the way it goes.... you'd have to counter it, which should be easy .....
vackillers is offline   Reply With Quote
Old 7 May 2012, 21:16   #130
Akuryou13
 
Akuryou13's Avatar
 
Join Date: June 2003
Location: The Brink of Insanity
Send a message via AIM to Akuryou13 Send a message via MSN to Akuryou13
I'd like to see PERSONAL weapon lists. Points 4 Weapons mode sort of deal for each team individually.
__________________
sar·casm (särkzm)
n.
1. A cutting, often ironic remark intended to wound.
2. A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule.
____________________
Achievement Unlocked: Massive Elongated Fool
Achievement Unlocked: Paul.Power Point
Achievement Unlocked: HaK's Bestest Buddy
Achievement Unlocked: Pixelated Paragon
Akuryou13 is offline   Reply With Quote
Old 7 May 2012, 21:32   #131
jsgnext
 
jsgnext's Avatar
 
Join Date: October 2006
Location: Over there!
Send a message via MSN to jsgnext
IMO, most custom schemes wont be balanced for teams composed by an unique class...at all, but having scout teams as an exception, of course...
Ex1: Bng- Team heavies vs team scientists = obvious result
Ex2: Hysteria- Team heavies vs team scout = obvious result
Ex3: Shoopa/roper/Jetpackrace- Team heavies vs <insert team name here> = obvious result

Thats why I think we should be able to choose the team composition in the team selection menu and not in the team creation one...
Something like: "Select your team" ---> "Look at the Scheme"---->"Select your comp" ---> "Start game"
__________________
*Worma armageddon: ign: jsg
*Worms 4 Mayhem: ign: jsg
*Steam user: jsgnextortex

Last edited by jsgnext; 7 May 2012 at 21:43.
jsgnext is offline   Reply With Quote
Old 7 May 2012, 21:36   #132
_Kilburn
 
_Kilburn's Avatar
 
Join Date: January 2006
Location: ಠ_ಠ
Send a message via MSN to _Kilburn
quoted:
Originally Posted by Akuryou13 View Post
I'd like to see PERSONAL weapon lists. Points 4 Weapons mode sort of deal for each team individually.
Points 4 Weapons was an awesome concept, although it kinda needed some work. I remember it was possible to put all your points into infinite airstrikes, which gave you quite the advantage most of the time.
__________________
Windows has not detected any keyboard. Press Enter to continue.

(yay, profile)
_Kilburn is offline   Reply With Quote
Old 8 May 2012, 04:14   #133
Akuryou13
 
Akuryou13's Avatar
 
Join Date: June 2003
Location: The Brink of Insanity
Send a message via AIM to Akuryou13 Send a message via MSN to Akuryou13
quoted:
Originally Posted by _Kilburn View Post
Points 4 Weapons was an awesome concept, although it kinda needed some work. I remember it was possible to put all your points into infinite airstrikes, which gave you quite the advantage most of the time.
needs work, sure, but definite potential.
__________________
sar·casm (särkzm)
n.
1. A cutting, often ironic remark intended to wound.
2. A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule.
____________________
Achievement Unlocked: Massive Elongated Fool
Achievement Unlocked: Paul.Power Point
Achievement Unlocked: HaK's Bestest Buddy
Achievement Unlocked: Pixelated Paragon
Akuryou13 is offline   Reply With Quote
Old 10 May 2012, 08:36   #134
Fijut
 
Fijut's Avatar
 
Join Date: May 2012
Location: Beds
looks interestings, shame about this 4 worm per team limit, not sure what the real reason behind that is... sounds like armageddon's engine was better, comparing it to reloaded at least.

Does this mean revolution also won't have an easy way to import custom landscapes, schemes etc and play them online with others like world party/armageddon did?
Fijut is offline   Reply With Quote
Old 10 May 2012, 17:31   #135
Squirminator2k
 
Squirminator2k's Avatar
 
Join Date: September 2002
Location: LA, CA (formerly UK)
quoted:
Originally Posted by Fijut View Post
looks interestings, shame about this 4 worm per team limit, not sure what the real reason behind that is... sounds like armageddon's engine was better, comparing it to reloaded at least.
Hello and welcome to "Not Paying Attention" with your host, Fijut!
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games.
Squirminator2k is offline   Reply With Quote
Old 10 May 2012, 17:37   #136
BethanyTeam17
Team17 Staff
 
BethanyTeam17's Avatar
 
Join Date: August 2011
Location: West Yorkshire
quoted:
Originally Posted by Fijut View Post
looks interestings, shame about this 4 worm per team limit, not sure what the real reason behind that is... sounds like armageddon's engine was better, comparing it to reloaded at least.

Does this mean revolution also won't have an easy way to import custom landscapes, schemes etc and play them online with others like world party/armageddon did?
Hi, welcome to the forums.

This has already been covered in this same forum. See posts 1, 2 and 3 for reference.

Let's please not fire up already discussed topics if possible
BethanyTeam17 is offline   Reply With Quote
Old 10 May 2012, 21:06   #137
shinryuux
 
Join Date: May 2012
Location: Hawaii
I think the water bomb would be overpowering if it kills the worm instantly. Would it be better if it was damage over time but dries up as well?
shinryuux is offline   Reply With Quote
Old 11 May 2012, 00:46   #138
vackillers
 
vackillers's Avatar
 
Join Date: May 2012
Location: Nebraska
quoted:
Originally Posted by shinryuux View Post
I think the water bomb would be overpowering if it kills the worm instantly. Would it be better if it was damage over time but dries up as well?
Like that idea!
vackillers is offline   Reply With Quote
Old 11 May 2012, 04:15   #139
MtlAngelus
 
MtlAngelus's Avatar
 
Join Date: December 2002
Location: ‰‰‰R
I would like to know how customizable schemes will be in this game. The last several worms games have been extremely limited in this matter, which has been probably the biggest disappointment as far as I'm concerned.
__________________
As a tropical island, as a tropical island
As a tropical island, as a tropical island
On a tropical island, underneath the molten lava moon
Hangin' with the hula dancers, askin' questions 'cause they got all the answers
Puttin' on the lotion, sitting by the ocean
Rubbin' it on my body, rubbin' it on my body
Get me out of this cave, 'cause it's nothing but a gladiators grave
And if I stick to the plan, I think I'll turn into a lava man
I think I'll turn into a lava man
MtlAngelus is offline   Reply With Quote
Old 11 May 2012, 07:08   #140
Squirminator2k
 
Squirminator2k's Avatar
 
Join Date: September 2002
Location: LA, CA (formerly UK)
I love that people with absolutely zero programming knowledge and experience are attempting to educate a decades-old game developer on the subject of what a games console is and is not capable of doing.

You guys are totes adorbs.
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games.
Squirminator2k is offline   Reply With Quote
Old 11 May 2012, 08:00   #141
i<3worms:)
 
i<3worms:)'s Avatar
 
Join Date: June 2009
Location: Waitin for the Revolution
quoted:
Originally Posted by shinryuux View Post
I think the water bomb would be overpowering if it kills the worm instantly. Would it be better if it was damage over time but dries up as well?
Your answer is on the 4th page

quoted:
Originally Posted by bethamari View Post
They'll take water damage but not drown instantly - that would be a tad cruel
i<3worms:) is offline   Reply With Quote
Old 11 May 2012, 14:31   #142
raffie
 
raffie's Avatar
 
Join Date: December 2004
Location: Belgium
That would be one of those little things that would be nice if it were customizable, see (worm only gets hurt from water / worm drowns => death).
__________________
www.RigidAttackForce.com
raffie is offline   Reply With Quote
Old 11 May 2012, 15:40   #143
jsgnext
 
jsgnext's Avatar
 
Join Date: October 2006
Location: Over there!
Send a message via MSN to jsgnext
quoted:
Originally Posted by vackillers View Post
i sent a pm to bethamari on this mater actually, weather or not T17 staff have pm enabled or not i dunno, but with todays technology, most gaming machines have so much raw power, they should "easierly" be able to handle more then the current number of worms in ReL and Rev, its not like the days of old, where people are using crappy half ass laptops, or have intergrated graphics cards.
Not everyone runs a corei7 with and Nvidia 9999 GT...in fact, most of the people doesnt...
T17 always aims to a bigger target than hardcore gamers with hardcore hardware settings...I mean, if those people with "crappy laptops" can run their game...it will sell better than if only a hardcore hardware can...
The less System requirements the bigger market it covers...
__________________
*Worma armageddon: ign: jsg
*Worms 4 Mayhem: ign: jsg
*Steam user: jsgnextortex
jsgnext is offline   Reply With Quote
Old 11 May 2012, 16:10   #144
Fijut
 
Fijut's Avatar
 
Join Date: May 2012
Location: Beds
quoted:
Originally Posted by jsgnext View Post
T17 always aims to a bigger target than hardcore gamers with hardcore hardware settings...I mean, if those people with "crappy laptops" can run their game...it will sell better than if only a hardcore hardware can...
The less System requirements the bigger market it covers...
I'm pretty sure Worms Reloaded doesn't run on integrated graphics, and it doesn't run at all on my parent's pc, which is a disappointment as i always used to play worms world party a lot with my old man, but then win7 came..
Fijut is offline   Reply With Quote
Old 11 May 2012, 17:14   #145
Thurbo
 
Thurbo's Avatar
 
Join Date: September 2008
Location: there is no cow level
quoted:
Originally Posted by raffie View Post
That would be one of those little things that would be nice if it were customizable, see (worm only gets hurt from water / worm drowns => death).
Although the "Let the players decide wether they want to make that weapon completely overpowered and thus ruin their or other players' gameplay experience, they are who play the game after all" direction isn't exactly the one chosen by every game, I see no reason not to hope for this
__________________
I Can't Believe It's Not Oi Nutter!
Thurbo is offline   Reply With Quote
Old 11 May 2012, 20:30   #146
vackillers
 
vackillers's Avatar
 
Join Date: May 2012
Location: Nebraska
quoted:
Originally Posted by jsgnext View Post
Not everyone runs a corei7 with and Nvidia 9999 GT...in fact, most of the people doesnt...
T17 always aims to a bigger target than hardcore gamers with hardcore hardware settings...I mean, if those people with "crappy laptops" can run their game...it will sell better than if only a hardcore hardware can...
The less System requirements the bigger market it covers...
any gfx card that was made in the last 2 years should easierly run a worms game, be serious here man I've only got a phenom II X3 with a GTX 260 and can run stuff like BF3 on high just fine, over 3 yr old machine worms would not be an issue, and if it is, then dont use more worms, just having the option would be enough. I gave a possible reason with various resolutions of tvs, wide screens ect.. as a possible technical issue, not necessarily hardware related coz todays hardware, shouldn't be an issue was the point i was making.
vackillers is offline   Reply With Quote
Old 13 Jun 2012, 18:47   #147
ZeptOr
 
ZeptOr's Avatar
 
Join Date: September 2003
Location: Uranus
quoted:
Originally Posted by _Kilburn View Post
Points 4 Weapons was an awesome concept, although it kinda needed some work. I remember it was possible to put all your points into infinite airstrikes, which gave you quite the advantage most of the time.
Points 4 weapons was the best mode hands down. I'd love to see it in worms revolution.
ZeptOr is offline   Reply With Quote
Old 14 Jun 2012, 02:25   #148
Obn3g0n
 
Join Date: February 2011
Location: Ottawa
quoted:
Originally Posted by Fijut View Post
I'm pretty sure Worms Reloaded doesn't run on integrated graphics, and it doesn't run at all on my parent's pc, which is a disappointment as i always used to play worms world party a lot with my old man, but then win7 came..
Worms armageddon is the same as wwp and when patched it works on win7 and has a lot of extra features
Obn3g0n is offline   Reply With Quote
Old 2 Jul 2012, 10:48   #149
fireball87
 
fireball87's Avatar
 
Join Date: September 2003
Location: Kansas
quoted:
Originally Posted by MtlAngelus View Post
I would like to know how customizable schemes will be in this game. The last several worms games have been extremely limited in this matter, which has been probably the biggest disappointment as far as I'm concerned.
Good custom scheme support is my greatest hope too, it became endlessly disappointing to me when I realized worms/2/reloaded wouldn't let me playably recreate retro, which is too bad seeing as it's my favorite scheme to play. I've never been all that fond of the weapon power balance of the newer schemes, which tend to either offer you a great deal too much power, or only the most standard weapons available. And I like instant land mines... (I'd probably spend a fair bit of time on the original worms still, if there was a decent way to play it online).

The class system does look like it will be entertaining though (though I wish you could have different stockpiles per class, as it would be an interesting tool for some fantastic scheme creation), and the new engine is pretty, so I'll probably pick up the game regardless. (Who am I kidding though, I'm going to buy almost every Worms release, and if I don't like it for some reason or other, just consider it a payment for keeping the WA servers up... game has already paid for itself a few times over.)
__________________
Runon sentences anyone?
fireball87 is offline   Reply With Quote
Old 7 Aug 2012, 14:56   #150
Wolv
 
Wolv's Avatar
 
Join Date: September 2007
Location: Hamburg
quoted:
Originally Posted by bethamari View Post
The whole game and logic has been built and is balanced for 4 worms per team.

If people did want more than they could set multiple teams to the same allied colour to get around it.

But that's the way the game is, for the reasons already explained
Will it be possible in an online match as well if I want to do a 1vs1 with 16 worms (both player set up 2 teams [4 teams in a 1vs1] which they can control) on a map? Since you weren't able to do that in Reloaded online.
Wolv is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 12:50.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.