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#121 |
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Im wondering if the team composition is selected before the match starts or its static...
Case 1: "team EnGs" is composed by 4 scientists, "Mc donalds" is composed by 4 heavy ones... Case 2: "team Engys" selected; Now select the team composition...
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*Worma armageddon: ign: jsg *Worms 4 Mayhem: ign: jsg *Steam user: jsgnextortex |
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#122 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Presumably it's built into the team customization.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#123 |
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#124 |
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Depends on how much health a single Scientist regenerates per turn. If it stacks then it would be pretty powerful. Combine that with well placed sentries and magnets, and you'd have a nice darkside-oriented team composition.
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#125 |
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that's obviously a subjective answer. The Scientist heals his team, so a team of them would be awesome, but you're limiting your strategies. Whether it's viable or not is a matter of whether your strategy suits that team build.
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sar·casm (särkzm) n. 1. A cutting, often ironic remark intended to wound. 2. A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule. ____________________ Achievement Unlocked: Massive Elongated Fool Achievement Unlocked: Paul.Power Point Achievement Unlocked: HaK's Bestest Buddy Achievement Unlocked: Pixelated Paragon |
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#126 |
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Join Date: May 2012
Location: Nebraska
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its a playing style, you can have all 4 worms as the same class, and its only a disadvantage if you dont play good enough to the class strengths, but if the scientists is exactly how you normally play anyway, then the disadvantages wouldn't really matter as your playing to your strategy anyway.
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#127 |
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If the Scientist's health wave stacks, and select worm is in....I think the best comp would be 3 Scientist 1 solider...
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*Worma armageddon: ign: jsg *Worms 4 Mayhem: ign: jsg *Steam user: jsgnextortex |
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#128 |
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Join Date: September 2008
Location: there is no cow level
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How will schemes be handled in this game mode?
Think of Mr. Online Game Troll disable all sentries and magnets in his scheme to put his team of Heavies at a clear advantage against a team full of Scientists. That would suck. A lot.
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I Can't Believe It's Not Oi Nutter! |
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#129 |
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Join Date: May 2012
Location: Nebraska
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lol, just the way it goes.... you'd have to counter it, which should be easy .....
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#130 |
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I'd like to see PERSONAL weapon lists. Points 4 Weapons mode sort of deal for each team individually.
__________________
sar·casm (särkzm) n. 1. A cutting, often ironic remark intended to wound. 2. A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule. ____________________ Achievement Unlocked: Massive Elongated Fool Achievement Unlocked: Paul.Power Point Achievement Unlocked: HaK's Bestest Buddy Achievement Unlocked: Pixelated Paragon |
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#131 |
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IMO, most custom schemes wont be balanced for teams composed by an unique class...at all, but having scout teams as an exception, of course...
Ex1: Bng- Team heavies vs team scientists = obvious result Ex2: Hysteria- Team heavies vs team scout = obvious result Ex3: Shoopa/roper/Jetpackrace- Team heavies vs <insert team name here> = obvious result Thats why I think we should be able to choose the team composition in the team selection menu and not in the team creation one... Something like: "Select your team" ---> "Look at the Scheme"---->"Select your comp" ---> "Start game"
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*Worma armageddon: ign: jsg *Worms 4 Mayhem: ign: jsg *Steam user: jsgnextortex Last edited by jsgnext; 7 May 2012 at 21:43. |
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#132 |
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Points 4 Weapons was an awesome concept, although it kinda needed some work. I remember it was possible to put all your points into infinite airstrikes, which gave you quite the advantage most of the time.
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#133 |
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needs work, sure, but definite potential.
__________________
sar·casm (särkzm) n. 1. A cutting, often ironic remark intended to wound. 2. A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule. ____________________ Achievement Unlocked: Massive Elongated Fool Achievement Unlocked: Paul.Power Point Achievement Unlocked: HaK's Bestest Buddy Achievement Unlocked: Pixelated Paragon |
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#134 |
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Join Date: May 2012
Location: Beds
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looks interestings, shame about this 4 worm per team limit, not sure what the real reason behind that is... sounds like armageddon's engine was better, comparing it to reloaded at least.
Does this mean revolution also won't have an easy way to import custom landscapes, schemes etc and play them online with others like world party/armageddon did? |
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#135 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Hello and welcome to "Not Paying Attention" with your host, Fijut!
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#136 | |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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quoted:
This has already been covered in this same forum. See posts 1, 2 and 3 for reference. Let's please not fire up already discussed topics if possible
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#137 |
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Join Date: May 2012
Location: Hawaii
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I think the water bomb would be overpowering if it kills the worm instantly. Would it be better if it was damage over time but dries up as well?
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#138 |
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Join Date: May 2012
Location: Nebraska
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#139 |
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Join Date: December 2002
Location: ‰‰‰R
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I would like to know how customizable schemes will be in this game. The last several worms games have been extremely limited in this matter, which has been probably the biggest disappointment as far as I'm concerned.
__________________
As a tropical island, as a tropical island As a tropical island, as a tropical island On a tropical island, underneath the molten lava moon Hangin' with the hula dancers, askin' questions 'cause they got all the answers Puttin' on the lotion, sitting by the ocean Rubbin' it on my body, rubbin' it on my body Get me out of this cave, 'cause it's nothing but a gladiators grave And if I stick to the plan, I think I'll turn into a lava man I think I'll turn into a lava man |
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#140 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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I love that people with absolutely zero programming knowledge and experience are attempting to educate a decades-old game developer on the subject of what a games console is and is not capable of doing.
You guys are totes adorbs.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#141 | |
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Join Date: June 2009
Location: Waitin for the Revolution
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quoted:
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#142 |
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Join Date: December 2004
Location: Belgium
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That would be one of those little things that would be nice if it were customizable, see (worm only gets hurt from water / worm drowns => death).
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www.RigidAttackForce.com |
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#143 | |
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quoted:
T17 always aims to a bigger target than hardcore gamers with hardcore hardware settings...I mean, if those people with "crappy laptops" can run their game...it will sell better than if only a hardcore hardware can... The less System requirements the bigger market it covers...
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*Worma armageddon: ign: jsg *Worms 4 Mayhem: ign: jsg *Steam user: jsgnextortex |
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#144 | |
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Join Date: May 2012
Location: Beds
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quoted:
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#145 | |
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Join Date: September 2008
Location: there is no cow level
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quoted:
__________________
I Can't Believe It's Not Oi Nutter! |
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#146 | |
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Join Date: May 2012
Location: Nebraska
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quoted:
I've only got a phenom II X3 with a GTX 260 and can run stuff like BF3 on high just fine, over 3 yr old machine worms would not be an issue, and if it is, then dont use more worms, just having the option would be enough. I gave a possible reason with various resolutions of tvs, wide screens ect.. as a possible technical issue, not necessarily hardware related coz todays hardware, shouldn't be an issue was the point i was making.
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#147 |
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Join Date: September 2003
Location: Uranus
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Points 4 weapons was the best mode hands down. I'd love to see it in worms revolution.
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#148 |
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Join Date: February 2011
Location: Ottawa
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Worms armageddon is the same as wwp and when patched it works on win7 and has a lot of extra features
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#149 | |
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Join Date: September 2003
Location: Kansas
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quoted:
The class system does look like it will be entertaining though (though I wish you could have different stockpiles per class, as it would be an interesting tool for some fantastic scheme creation), and the new engine is pretty, so I'll probably pick up the game regardless. (Who am I kidding though, I'm going to buy almost every Worms release, and if I don't like it for some reason or other, just consider it a payment for keeping the WA servers up... game has already paid for itself a few times over.)
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Runon sentences anyone? |
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#150 |
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Join Date: September 2007
Location: Hamburg
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Will it be possible in an online match as well if I want to do a 1vs1 with 16 worms (both player set up 2 teams [4 teams in a 1vs1] which they can control) on a map? Since you weren't able to do that in Reloaded online.
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