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#1 |
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Join Date: April 2012
Location: Acme Falls
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When it comes to Worms games, Worms Armageddon was, and still is, the best Worms game ever!
That's why I think Team17 should re-release Worms Armageddon with new features, and an updated graphics engine! (like Worms Ultimate Mayhem!) Some of the new features could be: Hat Support, (For Snazzy Worms!) Dangerous Mines, (Like in WUM where the mines can blow up in several different ways, except with the option to turn them off.) Alpha Channel Support, Forts, etc. If Team17 does this, I will buy it, even if it's 25$! |
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#2 |
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Join Date: August 2011
Location: AG
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it's a good idea.. but ur best chance is to just dl project-x and all that, it's kinda upgraded and, u can wear hats ^^
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#3 |
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Join Date: April 2012
Location: Acme Falls
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#4 |
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#5 |
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Join Date: October 2004
Location: Germany
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I don't see how hats are a "feature" anyway.
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#6 |
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Join Date: February 2007
Location: West Sussex
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shut up h8er hats r cool
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#7 | |
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Join Date: September 2008
Location: there is no cow level
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quoted:
Sounds useful
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I Can't Believe It's Not Oi Nutter! |
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#8 | |
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Join Date: December 2004
Location: Belgium
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quoted:
I got rid of that thing so fast. . .
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www.RigidAttackForce.com |
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#9 | |
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quoted:
which is cool. I just didn't finish the ones where worms hold weapons (they're two times more, and every sprite has to be converted properly to work).hats could be scripted or dynamic (floating at the set position over the worm, with the Z coordinate to make it appear on the back, well dunno, depends on a type of hat), it wouldn't look accurate but it would be a lot easier and a more universal solution (with the ability for team hats, just like you said). Or instead making two separate sprite packs (which would be a HUGE work, considering the 6 team variants and ALL the frames of every sprite needed to be replaced) and then giving them to the teams. PS: so yeah, the best solution is to make hats scripted - just that's it, a separate hat sprite, fitting to the worm's states (for example, auto rolling on backflip). Just every state has to be worked on once, and then it's going to be an universal tool for putting hats to your worms. if that's worth it, i may begin doing some tests
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signature. Last edited by StepS; 31 May 2012 at 17:37. |
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#10 | |
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quoted:
I suppose in a next step, you could utilize the same AA routines for proper projectile reflection physics. You know, instead of having your grenade bounce off of each surface of a square pixel, they could then actually bounce off of the whole curve. |
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#11 |
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Join Date: April 2012
Location: Acme Falls
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Well, back to the original subject, what does Team17 think of this idea?
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#12 | |
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Join Date: February 2011
Location: Ottawa
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quoted:
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#13 | |
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quoted:
it has a critical flaw however - when the grenade falls into rolling on a pit, it may considerably lag the game until exploded
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#14 | |
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quoted:
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