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Old 7 Mar 2013, 15:09   #91
piki1802
 
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Long time we haven't spoken here, all I want to say is, the worms facebook forum is allmost dead and I don't think anyone is reading this anymore...

Does any one remember that time, where we were complaining when nobody was on the forum for 1 day? And look where we are now, waiting like 18 days to get an official response. This is all because of ONE man? Team17, I know you are busy, but we Have to get official response at least once a week.

However, I've enjoyed the time we where active on this forum, and I miss that time now. I want to say to all people, this is not a forum for just weapons anymore, it's for (allmost) every thing.

This is all I want to say, and I'm not going anywhere, for those of you who maybe thought that. I just miss the time with Elbobbo, and I am dissapointed nobody is responding from the staff.

Well, maybe it's a sad story, but Happy Worming anyway.
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Old 8 Mar 2013, 18:27   #92
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It ain't good to be back. It ain't. Nothing for Valentines-that one broke my all. I'll check this once great forum periodically but not a word from me untill something changes. Hamurabi for the win.

piki - sorry for not being here,I couldn't.
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Old 9 Mar 2013, 13:38   #93
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Nemir, I can't be angry at someone who tried, it's just not logical. I am sure you've tried so life goes further, and I am happy you knew it was my birthday then.

However, I am deeply dissapointed of team17. We've got a message from team17, telling us they are busy with something big, but I've heard this excuse surely a month ago, when Bob left.

I will try to kind of take the place of team17, because it's a great game and should be rewarded for making this.
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Old 12 Mar 2013, 12:28   #94
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So hey guys, I came with a weapon, that should deal with multiple worms near water. This is my suggestion: ice gun. The ice gun freezes water on the side you shoot, but if a worm goes on the ice, it will get -5 every turn. Also you can destroy pieces of ice with weapons.

That's t for now, Happy Worming!
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Old 12 Mar 2013, 13:47   #95
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why not having the ice progressively melt under the worm's body every turn, making several melting phases until it's completely gone.
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Old 14 Mar 2013, 09:16   #96
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Thanks StepS! That's an excellent idea! (How can someone be a genius like you? :P)

Happy Worming!
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Old 19 Mar 2013, 04:18   #97
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Still not playing game until Team catches up with at least some of the awesome ideas we gave them here,but I will monitor the forum. This forum will not die,I swear it. Keep up the ideas,all.
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Old 25 Mar 2013, 15:38   #98
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I suggest weekly contests, like new eeqpon idea, worm hat sketch etc. Would be great for the team for ideas and the player can be awarded, like 10 cash when you win or something.

And to get to my weapon ideas, spring is coming so I would suggest: Easter egg! Drop it on some ones head and he will get - 10. Then it explodes, not leaving much land damage, but throwing a worm a great distance (Litlle bit like the bang-bong) and doing 50 damage.

Well Happy Worming!
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Old 27 Mar 2013, 15:16   #99
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>I suggest weekly contests

Wait & see - in a few weeks

>Easter egg!

Wait & see - in a few hours
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Old 27 Mar 2013, 15:21   #100
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Wow, Easter weapons are coming! I can't wait, to bad I have to wait untill friday, taht's the date I can get online . Anyway thanks for reaponding Jlo!
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Old 28 Mar 2013, 20:34   #101
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WOW

quickness is thy virtue,Team,I am truly surprised. OK,then,although I still miss and feel sad over Valentines,I'll set my mind back to inventing new weapons.

First,I would like to say that Team made much progress as is,and they once again proved they are the father figures here by making an awesome new easter weapons. So kids,do your best to outshine our dads and make them proud.

Back to the weapon ideas,y'all
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Old 21 Apr 2013, 18:40   #102
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So after a lot of thinking, I came up with new weapons.

It is called red grenade. The red grenade leaves a very large hole, but doesn't realy do much damage. It explodes when it stops moving, so darksiders can get the biggest advantage.

Then, with red grenade, there comes a red bazooka. The red bazooka has the same land damage and worm damage. Nothing special, but the set is complete with red bazooka

And, after coming with darkside weapons, here are some light side weapons.

Angel grenade. It's a cluster bomb, white colour, and massive worm damage. Allmost no land damage, and 3 second fuse. This is for the perfect light side player trusting is luck and skills.

Angel bazooka, same as the angel grenade, just launched through a (white) bazooka, and explodes when touching land.

And after creating light- and darkside weapons, here are some weapons that are just... Well... Weapons I guess.

Health dealer. Go stand close to a worm, your worm will get -100 damage and all worms from your team will gain 35 healt points. This weapons is perfect when you have to suicide your worm and want to save your other worms.

And, I know this weapon exists, but please put the bridge kit on the game. It could have just 3 girders instead of 5 but it realy doesn't matter.

Well Happy Worming!
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Old 23 Apr 2013, 20:58   #103
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So, good to have some ideas now, surely when nobody else got one :P.

Well, this is for next christmass, how about a Candy Bat? Candy bat does around 20 damage, because candy always softens pain, but because it's so delicious the worm flies even a further distance, than it does with the BB.

And this is for next easter, the chicken! The chicken is similiar to sheep but it drops every 4 seconds a small chicken, that ussualy comes out of the hentex. The chicken does not do that much damage but if you use it the right way you can deal a massive amount of damage.

That's it for now, and for the memory of ElBobbo... Stay Tuned!
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Old 24 Apr 2013, 19:43   #104
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I have some suggestions:

1. C4 plastic exsplosive: 60 damage, but you can STICK it on any location you get, great for worms who are hiding on a tower or similar location where you cant put something like granade or dynamite because it will fall, and when you stick it you must activate it but you have 5 secons after you stick it to go to safe distance and activate it

2. Boxer punch: 30 damage,similar like fire punch but this punch will not shoot opponent in the air at all...it will shoot opponent in distance(3-4 times more than fire punch)

3. Sticky gun : It fires sticky liquid...if you fire it directly on worm it takes 30 damage and sticks the worm for the next turn ( he can get away with fire punch or similar)...if you fire it on ground and then the opponent gets on it...he loses 5hp and he cant get away from it one more turn...all the granades will to stick on the liquid so this is nice if you need to shoot with holy granade in someone who is stuck in liquid , if you shoot at the liquid it will be destroyed same as other things

4. Running helmet: This helmets purpose is to go faster...at least 2-3 times faster...if you need to go from one edge to another and victory or defeat depends on it...this is what you need BUT! when you are going that fast with helmet you are losing 2hp every second....so you must decide does it worth it or not.
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Old 25 Apr 2013, 15:28   #105
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quoted:
Originally Posted by sevac4323 View Post
I have some suggestions:

1. C4 plastic exsplosive: 60 damage, but you can STICK it on any location you get, great for worms who are hiding on a tower or similar location where you cant put something like granade or dynamite because it will fall, and when you stick it you must activate it but you have 5 secons after you stick it to go to safe distance and activate it
nice idea, but it's very similiar to sticky grenade from W3D, but nice begin.

quoted:
Originally Posted by sevac4323 View Post
2. Boxer punch: 30 damage,similar like fire punch but this punch will not shoot opponent in the air at all...it will shoot opponent in distance(3-4 times more than fire punch)
Original idea, would fill all the melee weapons

quoted:
Originally Posted by sevac4323 View Post
3. Sticky gun : It fires sticky liquid...if you fire it directly on worm it takes 30 damage and sticks the worm for the next turn ( he can get away with fire punch or similar)...if you fire it on ground and then the opponent gets on it...he loses 5hp and he cant get away from it one more turn...all the granades will to stick on the liquid so this is nice if you need to shoot with holy granade in someone who is stuck in liquid , if you shoot at the liquid it will be destroyed same as other things
very nice idea, never seen this and I am interested to see this in.the future, though there is a hamer that does that for all the time. Weird English, I kmow

quoted:
Originally Posted by sevac4323 View Post
4. Running helmet: This helmets purpose is to go faster...at least 2-3 times faster...if you need to go from one edge to another and victory or defeat depends on it...this is what you need BUT! when you are going that fast with helmet you are losing 2hp every second....so you must decide does it worth it or not.
Very interesting. In my opinion it's too much damage, 2 hp in ONE second, but the idea is nice

Well don't have any ideas for now but Happy Worming!
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Old 25 Apr 2013, 20:16   #106
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Two more weapon ideas

T-REX :
Scary T-REX
Something like sheep but he is running little faster,not jumping like sheep, if you click it at the exact time near opponent he bites the enemy worm and makes 85 damage

HULK worm:

When you activate it your worm become two times bigger and of course GREEN,every shot you make it doubles up the strength of weapon...that means that regular bazooka will make 60 damage and every shot from opponent on your HULK worm is two times less strong...that means regular bazooka will damage hulk worm only 15hp
Your hulk worm will became normal on his next turn
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