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#1 |
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Join Date: December 2001
Location: Southern California
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W:A 4.0 Beta Update
I've been working incredibly hard on the Worms Armageddon patch. It's really an amazing feeling, after such a long break... For the past couple months I've been more inspired than ever! I've very much been following my intuition in choosing which parts to work on, and what to aim for.
This has led me unexpectedly to implement something much sooner than I thought I would be doing. I was streamlining the recorded-game file format... But this morning I suddenly realized that I was doing more than just creating a file format – I was laying the foundations for fully customisable hosting! Because, it so happens that the header format I designed for recorded games will also be ideal as a new scheme file format, that can be sent online in a hosted game! You get all the things The Fiddler used to be able to do – fully customisable weapons, and the ability to create missions. So for this reason, I have made the decision to name this patch Version 4.0 Beta. So, now that I've figured out what my intuition was leading me to, I will update you on what I've accomplished so far and where it is leading. First, what I've done since the previously posted Beta Patch Update:
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#2 |
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Bad Email (http://www.team17.com/bademail.html)
Join Date: April 2003
Location: Greece
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oh sweet
What's the release date? |
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#3 |
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Very nice, deadcode!
Will the successor of 3.5 beta2 be 4.0 beta or is there going to be a patch between these? I have got another suggestion for the patch: Is it possible to change the fact that one sometimes loses a turn by falling down somewhere although fall damage is disabled? PS: The 4.0 patch is going to be the best patch ever. It won't be just a patch, it will be an ADDON! I really appreciate your work. Cya Last edited by redwraith; 28 Jan 2004 at 21:09. |
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#4 | ||
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Join Date: December 2001
Location: Southern California
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quoted:
quoted:
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#5 |
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Awesome! The patch will be perfect. At the moment I can't think of another feature request for the patch. Btw, why do you lose the turn sometimes when you fall down and sometimes not? What are the reasons? Is there also other cases where the LossOfControlDoesntEndTurn will apply?
Cya |
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#6 |
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i take it that the new schememaking possiblities will allow us to set number of mines/oil drums, instead of the set 8, like in worms 2?
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We all know George Bush is an imbecil He loves **** but he hates homosexuals We're sicked and tired, of the embarrassment The whole world wants us to get a better president Last edited by PsyDome; 28 Jan 2004 at 21:54. |
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#7 | |
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Join Date: December 2001
Location: Southern California
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quoted:
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#8 |
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Good job mate!
Keep it comin, toto p.s. Team17 please support Deadcode!!!!!! |
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#9 | |
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Join Date: December 2001
Location: Southern California
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quoted:
BTW, I just fixed another bug: In a game with Stockpiling and the Aqua Sheep cheat enabled, stockpiled Aqua Sheep would be lost in the next round. Them bugs are dropping like flies!
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#10 |
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I just thought of another bug:
When you set the water level for water drops, if someone then dies and drops a donor card onto the floor, the donor card drowns and the game just sits there waiting for it to land (which it will never do). Heh, you should set up an escalation process DC .
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Our Father, who 0wnz heaven, l33t be thy h4x0r handle. May all our base someday be belong to you! May j00 0wn earth just like j00 0wn heaven. Give us this day our warez, mp3z, and pr0n through a phat pipe. And cut us some slack when we act like n00b lamerz, just as we teach n00bz when they act lame on us. And lead us not into l4m3 linkz, but deliver us from MI5, FBI, and RIAA. For j00 0wn r00t on all our b0x3s 4ever and ever, 4m3n. |
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#11 | ||
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Join Date: December 2001
Location: Southern California
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quoted:
quoted:
Mind explaining?
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#12 | ||
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quoted:
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My analogy was that you are dealing with so many bugs and new feature requests from the community, you seem like the support services department of a large company, and us the customers/QA.
__________________
Our Father, who 0wnz heaven, l33t be thy h4x0r handle. May all our base someday be belong to you! May j00 0wn earth just like j00 0wn heaven. Give us this day our warez, mp3z, and pr0n through a phat pipe. And cut us some slack when we act like n00b lamerz, just as we teach n00bz when they act lame on us. And lead us not into l4m3 linkz, but deliver us from MI5, FBI, and RIAA. For j00 0wn r00t on all our b0x3s 4ever and ever, 4m3n. |
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#13 | |
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quoted:
![]() May I suggest an option to host a game that only people with the new patch can join, to save the complications of an insufficiently patched player joining when the host is intent on using options that only work with the new patch.
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x_+ |
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#14 |
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wow DC
You've really got something going here.
Umm... what's with the sausages? |
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#15 | |
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Join Date: July 2001
Location: West Yorkshire, UK
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quoted:
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Martyn 'Spadge' Brown, Team17. Chuff me. |
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#16 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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What's happening with the WA/WWP interconnectivity? Is this still planned?
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#17 |
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Join Date: September 2003
Location: village near dundee
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i think spadge said yes, although i think he didnt say when.
its burried in the other patch thread somehwere. :P |
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#18 | |
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Join Date: August 2001
Location: Lund, Sweden
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quoted:
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Mad hatter. The pig accepts me! |
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#19 |
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Join Date: September 2003
Location: village near dundee
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thats a funny echo
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#20 | |
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Join Date: August 2001
Location: Lund, Sweden
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quoted:
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Mad hatter. The pig accepts me! |
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#21 |
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Join Date: September 2003
Location: village near dundee
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heh, but i only said i think. Because i didnt want to trawl through the million post long thread to find it. I could have said yes but then knowing me id be instantly corrected by a more active member of the form.
![]() Anyway no harm done. heehee |
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#22 | ||
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quoted:
(Valley of the Monosyllables, Part the First...)
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Let's Play Advance Wars | Let's Play Advance Wars 2 Avatar courtesy of Back to the Future, with one word changed twice. GO ON THE ENGLAND cricket and rugby teams. |
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#23 |
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Join Date: September 2003
Location: village near dundee
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what?!?
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#24 | ||
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quoted:
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¡uʍop uɐəɯ ɪ ¿dn s,ʇɐɥʍ 'oııəɥ -- Thanks to Splapp for the BRILLIANT avatar! *thumbs up*!! |
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#25 |
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Join Date: July 2002
Location: Canada
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Firstly, great job on making a patch. It'll be amazing.
Secondly, you said you wanted to add Fiddler usage online? Well, the Fiddler doesn't seem to work for the latest beta patch, so will a new Fiddler need to be released, or are you incorporating this into the game, or will the previous Fiddler work again? Again, great job, I hope you get paid well for this.
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#26 |
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i think he's putting it in the game rather then let another program muck around in the settings.
Ditto, for you DC, this patch is gonna be great. I can't wait to get a hold of all the new features and stuff. er... question, Is the settings going to be easier to miipulate than fiddelers. I'm a web designer so I understand the X/Y axis in pixels as it's the only mesurement I use as of late, but what about the stuff described as uknown or I don't know in the fiddler.. are you going to be a bit more discriptive than "fudge boy" One other thing to spadge, I just sent an e-mail to AJP telling him that he seemd preoccupied, but it apears to be a comon traid among the admin. your posts are short and sweet... right to the point. How about some suportave words for DC, ya know like "we think that DC has some good ideas, and he's doing a fine job" instead of "we are" (if at any point you guys want to tell me i'm a pain in the a$$ go ahead, your probably right.) Later, Cade |
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#27 |
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Banned
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I bet it's a pain in the ass to ban you twice and for you come back again and spam around.
I agree though, Deadcode is the man =D He should be offered some sort of partnership or full time role in t17, since he's such an integral part in their development of high quality games. <cynicism> Then they wouldn't be releasing any more 'donkey-of-a-game's' like Worms 3D, 'cheap, fast, and unoriginal games to make a quick buck' such as Worms Blast, or any more 'let's trick everyone and make a clone game to make them spend an extra $45' game's like Worms World Party ![]() They would be all 'amazing-more-popular-than-halo, tony-hawk, and-counterstrike-put-together-with-excellent-reliability- and-superb-multiplayer-support-with-great-replayability-and-tons-of-features'-game </cynicism> Muahua gogoo Deadcode, you're the best thing to ever happen to worms, except rainless days when the robins can't eat them ;D |
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#28 |
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wow, fantastic job deadcode...
The only think I can think of that you haven't already included an option to automatically skip turns if you have to go do something temporarily (ie..phone, someone at front door). Maybe this idea is lame, but I've often wished it was available whenever someone went to get a drink or something, leaving us to wait his entire turns out (hey, 45 seconds or more per turn add up!). Keep up the good work deadcode!
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My cats breath smells like catfood. |
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#29 | |
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quoted:
But as I told DC and AJP, I WILL be buing a copy of W:A as well as a few other T17 products as soona s I can come up with the cash and as soon as I find a store in my area that sells the games. I've only seen Worms Blast in a shop almost 30 miles away.... I live in the booies. Wal-mart doesn't even cary it in my area. Worst comes to worst and I'll order them online Peace out, Cade, Thanks for blowing my cover again JoE
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www.wormwars.com There's more going on now then ever. Rumor has it that Misterags may even make a comeback. Movies, comics, and worm porn.. yes i said worm porn! |
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#30 |
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Banned
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Again? That would be the 1st time. Anyway, you make it too obvious. You sign up on a noob name, and spam every thread. When I see a new member like sinclair or Cade who's spamming, and pretending to know everyone I know it's an alias ;-D
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