![]() |
|
|
#1 |
|
Join Date: July 2005
Location: Moldova, Eastern Europe
|
The upcoming update
Hey guys,
As you may have heard, there will be several new major features in the upcoming Beta update. Until now, they were officially a secret, for reasons outlined below. But, since the cat is out of the bag, I might just as well spill it and fess up. First of all, I'd like to say that we wanted the next beta to be released much earlier. We really did. I even added a small Christmas Easter Egg, hoping that it would be released before Christmas. Unfortunately, this wasn't how it came to be. There are still some bugs with the large maps support we have to deal with before it is released. Not to mention that we can't work on the game full-time – this isn't our job, so some of our free time is all we can spare. Also, I know that many of you are angry at us for keeping development plans to a group of restricted people. But, please understand – we aren't being selfish. We are trying to do what's best for W:A's development. Not long after I joined the development team (which consisted of only Deadcode at the time), we created a secret "organization" with the purpose of creating a collective of productive minds aimed towards the game's development. Most of these individuals are either talented programmers, or trustworthy, important people in the W:A community. Please understand that we do not let people in depending on how much they deserve to be there! When evaluating someone's candidature for joining, three questions are asked: 1) how can he/she help with W:A development; 2) how much is he/she willing to help with W:A development; 3) is he/she trustworthy enough as not to leak out critical data/information, or misuse any of the material available for personal goals. These people, among being informed of some things before the rest of the community, have access to alpha versions of the game – thus, they are in effect also alpha testers. There is a good reason for having closed alpha testing: the alpha versions often have bugs which impede compatibility with other versions – if the alphas were publicly available, it would cause us a lot of headache with compatibility problems and desynchronizations and corrupted replays and bug reports of outdated buggy versions and many other things the time dealing with which would be much better spent developing the actual game! Not to mention that some alphas are outright dangerous for the public to get – for example, an early version of my always-accessible weapon panel had a glitch which actually allowed you to view the weapons of your opponent! (Rest assured; all official alpha testers are instructed to dispose of alpha versions after a newer alpha is released). As for keeping the newer features hush-hush: the reasoning behind this decision was based on that when either me or Deadcode join WormNET, we are often flooded by questions like "when will the next beta be released?" or "what new features will the next version have?". Now, imagine what would it be like if people knew what was coming to them. When the rumour spread that there exists an alpha version which has support for large maps, someone even tried to (unsuccessfully) bribe an alpha tester into sending him the alpha! Trust me, you probably wouldn't want to be in our position, sorting out with people who are trying to satisfy their own curiosity at the expense of our time. Well, since it's not going to get any better keeping our eyes closed at the information leak, here's a list of goodies awaiting you in the next beta:
If you still think that any of the decisions we took outlined above are wrong, I'd like to hear your opinion, but only if you've thought them through fully, like we have. We are trying to serve the community, in the long run, and this includes actively preventing the community from preventing us from serving you. Thank you.
__________________
Worms Armageddon maintainer. Latest version: W:A 3.6.29.0 (Beta) Worms Knowledge Base | WormKit (W:A extension framework) | Help and FAQs |
|
|
|
|
#2 |
|
FIANLLY, word of a new update, :P awesome bro thanks for the info.
edit: no new gui/interface/frontend/whatever in this upcoming beta? Last edited by franpa; 12 Jan 2007 at 11:25. |
|
|
|
|
|
#3 |
|
Join Date: March 2005
Location: bedfordshire
|
This sounds great and i hope you know how much the players of this game appreciate what you both do.
I think your 3 points are logical and spot on, id love to get a leaked version from a players pov but i fully understand your points on this. I have an idea of who tried to make a bribe and if you check torrent spy you will see our old friend will has released "some thing", not holding my breath or downloading it.Again, thanks for your hard work |
|
|
|
|
#4 |
|
Join Date: January 2006
Location: Bucuresti
|
Very nice cyber and deadcode, me and the whole community thank you guys for what you are doing.
|
|
|
|
|
#5 |
|
Rock on guys.
__________________
"Rebel!" |
|
|
|
|
|
#6 |
|
Join Date: July 2003
Location: England
|
Awesome stuff, although playing in a window would be the ultimate revolution.
|
|
|
|
|
#7 |
|
Hooray! A new update! All I can say is don't worry about taking your time with the updates. We're all lucky that W:A is getting updated at all, as most games never get updated, especially not so long after it's initial release.
I'd rather wait a year for a bug-free update than a rushed one.
__________________
Worms Evolved 2 - Now in a crazy online format! Thinking of making a wXw map? Click here. ---------------------------------- My WA maps - Play the legendary Fruit BnA and more! |
|
|
|
|
|
#8 |
|
User Mod
Join Date: August 2001
Location: April 2009
|
I think he's just downloaded WA:CE and put his name on it
__________________
I drink in moderation, and I moderate drunk. ApathySketchpad.com | friendfeed.com/AndrewTaylor | @Andrew_Taylor | 90-minute Forts patch |
|
|
|
|
#9 |
|
Join Date: September 2006
Location: Scotland
|
Sounds great, a 7/8 year old game and its possibly the best game ever invented
.Thanks to you guys its now set to improve again. As said in a previous post, there is no rush to make this game better than it already is, any improvements will be greatly appreciated so take your time and lets all reap the benefits when its all running smoothly. Thanks once again for the work you put into this.
__________________
«ÐÚÐÊ™» |
|
|
|
|
#10 |
|
Join Date: July 2003
Location: Indianapolis
|
Dammit, you guys are going to make me install W:A again. >_>
Oh well, keep up the good work.
__________________
God Team's Forseti - Arbiter of Justice Through fire, justice is served. A hero in shining armor is called. To punish evil forces, I have been charged. |
|
|
|
|
#11 | |
|
I couldn't help but notice this.
quoted:
So if somebody makes a .png file that's of size 32760 x 32600, how big would that be? And more importantly, how long would it take to transfer that to each player over the internet? What if one player has a slow connection (say 56k/s)? Will all the other players have to wait ages for his to load? What I'm saying is, will there also be a limit to the file sizes on a map? Because I can just imagine playing a game and sitting around a long time for it to start...
__________________
Worms Evolved 2 - Now in a crazy online format! Thinking of making a wXw map? Click here. ---------------------------------- My WA maps - Play the legendary Fruit BnA and more! |
||
|
|
|
|
#12 |
|
|
|
|
#13 | |
|
Join Date: August 2002
Location: Midlands
|
quoted:
I've seen it mentioned somewhere that filesize limits may be introduced. |
|
|
|
|
|
#14 |
|
Join Date: August 2005
Location: Hanging up here, you see?
|
I just LOVE this notice. It's not that perfect, just for a liiiittle fact: no water color thing (I hope it's one of those little improvements
). But, I prefer the bigger terrain thingy way more!!!I think I'm starting to make a tower map... Just a small question: How many colors do normal maps have? I mean, the mission ones. I didn't like the background thingies disapear in one of the patches. (if there is more than 64 colours, no thingies )Just one little more thing: Good job, team. ![]() (Uhm... Shadow Code seems a good name )
__________________
"This means that he received Infinity comments for every 10 that he gave." - DeviantArt "In the beginning, the universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Hitchhiker's Guide to the Galaxy, Douglas Adams The WEASEL WARRIOR flips the f*ck out back to life! - MSPaint Adventures Achievement unlocked: Vote Achievement unlocked: Achievement unlocked ripoff I GOT A PAUL.POWER POINT! TAKE THAT, LOSERS! |
|
|
|
|
#15 |
|
Excellent. Will there be a command line option for hosting games (obviously there will be for joining)?
|
|
|
|
|
|
#16 |
|
Excellent. That takes care of joining. Will it also be possible to host games with a command line option?
Last edited by Vercetti; 12 Jan 2007 at 19:27. |
|
|
|
|
|
#17 |
|
Join Date: July 2005
Location: Moldova, Eastern Europe
|
Thanks for all the positive feedback, everybody!
franpa: the new front-end is planned for 4.0 (which is already in the works). Melon: while the game supports maps that are that big in one of those directions, we haven't really tried a map that's actually 32760 x 32600 - loading such a map would require a great amount of memory. And the dymensions don't have to affect file size - a blank 32760x32600 map can be stored in a file of just a few hundred bytes. Before downloading and loading maps larger than a certain limit, the beta will warn the user about it, and will allow him to decline the map and leave the game. Deadcode said he wanted to make the limit adjustable in some way. Metal Alex: check this article on the Worms Knowledge Base. The intrinsic maps used in the missions have up to 64 colours (excluding black). Vercetti: Yes, it's /host
__________________
Worms Armageddon maintainer. Latest version: W:A 3.6.29.0 (Beta) Worms Knowledge Base | WormKit (W:A extension framework) | Help and FAQs |
|
|
|
|
#18 |
|
Excellent stuff peeps. You're doing the surviving wormers an amazing justice.
__________________
.:Matt:. And Suddenly, Out of Nowhere, Nothing Happened. It cascaded down the mountain like nothing seen before, Enveloped lands with a profound non-existence, And blew past the world with a certain absense that no one could quite put their finger on. |
|
|
|
|
|
#19 |
|
YAHOOOO! *fires off a dozen rounds of gun*
I'm not from texas ![]() Or am I... No, I'm from Hampshire, UK. I don't even know where texas is, just that they stereotypically shoot bullets when they're happy.
__________________
Join Date: 3rd May 2004 Posts: 3,981 AT LAST COUNT (ages ago) THANKS DANGER FOR THE BRILLIANT AV, IN USE SINCE 2004! (Not the tux, the other one. I'm a bit bored of that one now, so I'm using Tux for a bit.) My old sig! http://myweb.tiscali.co.uk/digitaltv/oldsig.txt Awards: The oddest thread I have ever seen award. (How many bathrooms in your house?) Most Outrageous Recovery in the Team17 pop quiz 1/2 a point for reading someone's sig. 0118999881999119725...3 |
|
|
|
|
|
#20 |
|
What about Fiddler, will it be on 4.0 ( if it will ever be released )...was waiting for that so i could maybe install worms again
|
|
|
|
|
|
#21 |
|
A few things to say then a question:
Although i don't think it's nice to have such a secret group it is what better for WA so rock on. I would like to thank you and your "secret" community for all the testing and work that have been done. As best said in 1942 in Yankee Doodle Dandy by James Cagney (or the real George M. Cohan). "My Father thank you, My mother thanks you, My sister thanks you & I thank you". question, will this affect grenade timing in the game because of larger maps, a very big bng could mean impossible to hit with a grenade. -and is there any way, if agreed by the creator, i forgot whom. To add the random scheme generator into the game as just like a button that does it. If i come up with anymore questions or concerns i'll be back. Audios Amigos -------------- Edit, Could you release minimum and recommended requirement for full size maps?
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. Last edited by [UFP]Ghost; 12 Jan 2007 at 21:07. Reason: 1 spelling mistake i found :D |
|
|
|
|
|
#22 |
|
Join Date: July 2003
Location: Indianapolis
|
No, it was never installed on this laptop.
__________________
God Team's Forseti - Arbiter of Justice Through fire, justice is served. A hero in shining armor is called. To punish evil forces, I have been charged. |
|
|
|
|
#23 | |
|
Join Date: May 2004
Location: On a chair
|
THIS IS JUST MY DAY TODAY!!!!
Shortly before, I recieved a very ammusing e-mail, that none of you would care about, but it was highly ammusing cause I know the name of the person who wrote the login scripts where I am based, and I think I have found on of his relatives (that guy was crazy, he left without leaving ANY documentation to the system). Now this! Its great to see something getting done! Kudos to CyberShadow and Deadocde *starts prazing, and offering sheeps* EDIT: Wait! I posted someting to CyberShadow without something programming related at the end :O Oh well! *Goes off and write the INSERT INTO desk VALUES("head") module for something he is writing in PHP* ![]() quoted:
Ok, if anyone is interested: Starting Image: ![]() Finishing image (did a imagemagik scale, this took ages, and really taxed my CPU): I gave up rendering this, the resultant size would be stupid, it will have over 1,024,000,000 pixels, so may go into the gigs. If anyone is willing to donate a render farm, please do =) Fyre crashes when I tried to do it (and even then it was only 10000x10000), but memory consumption went over 512mb. So generally, dont bother with images of that stupid size, keep them sane, but thanks for letting us have bigger images. EDIT: My my, aren't I busy. I wouldnt like to have one of my Fyre maps that I am working on at massive sizes either ^^. My CPU will melt :P
__________________
Others may know me as lsproc
Last edited by canofworms; 12 Jan 2007 at 22:28. |
|
|
|
|
|
#24 |
|
CyberShadow,first off I have to say you do really greate work to this game and keep on doing this as long as you can/want!
The only thing that the community needs is a lil' reply what is happening at the moment with the upcoming beta,like you did here! That's pretty much all we "waiters" need,we know now you work on it hard with fresh,new and amzing ideas. Now it's definetly coming and we just need to wait. As I call it we got food now!
__________________
Cr8xLeprechaun loves ya and for xmas you will get xtra crates on your games..... but you have to offer your shoes to him! mtsbbwy=may the space bar be with you! |
|
|
|
|
|
#25 | |
|
Join Date: April 2004
Location: "Location" not found
|
quoted:
.................................................. ..................... .................................................. ..................... .................................................. ..................... .................................................. ..................... .................................................. ..................... .................................................. ..................... .................................................. ..................... .................................................. ..................... I honestly don't know how to respond to that, I realy don't. Its one of the 3 things I've always wanted in WA. As in the words of the Thespians - By God sir, a marvel!!!!!!!
__________________
Where'sthespacebar? |
|
|
|
|
|
#26 |
|
how much memory are we talking? a gig? 2? i got 2 gigs of ram... approx 1.7gig free.
|
|
|
|
|
|
#27 | ||
|
quoted:
And it isn't limited to grenades. All weapons in Worms explode after a certain time if they don't hit anything or get triggered. http://wiki.thecybershadow.net/Evz quoted:
And it's not that hard to program that they would have to use Evz version. |
|||
|
|
|
|
#28 | |
|
quoted:
And you can't shoot a far grenade on a high angle with bigger maps?generally you cna far pretty far on a high angle with respect to the original map length. EDIT: FOr someone who has not yet mastered shooting is this gonna be bad?
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. Last edited by [UFP]Ghost; 13 Jan 2007 at 02:15. |
||
|
|
|
|
#29 |
|
Join Date: August 2005
Location: Hanging up here, you see?
|
***OH!!! IMPORTANT!!!***
This is technically for the shotgun, or any other weapon like this: the shotgun has a maximum distance. After it, the explosion is in mid-air. I'm sure, as I managed to find the exact place once... dunno the distance, though, but if it's lower than the map itself... we might have a problem. Maybe for the bow, this could be taken in consideration, too... Meh, This is all I can help with the patch, so I hope it helps
__________________
"This means that he received Infinity comments for every 10 that he gave." - DeviantArt "In the beginning, the universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Hitchhiker's Guide to the Galaxy, Douglas Adams The WEASEL WARRIOR flips the f*ck out back to life! - MSPaint Adventures Achievement unlocked: Vote Achievement unlocked: Achievement unlocked ripoff I GOT A PAUL.POWER POINT! TAKE THAT, LOSERS! |
|
|
|
|
#30 | |
|
Join Date: September 2005
Location: Hamburg
|
quoted:
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Why is lemmings still in the "new and upcoming titles" section? | pieman280 | Online Orgy | 2 | 14 Sep 2007 12:44 |
| About the update 3.6.28.0 | burekas | Worms Armageddon | 18 | 8 Jul 2007 03:30 |
| name for the next update | ascrounch | Worms 4: Mayhem | 0 | 13 Sep 2005 19:59 |
| UK version vs. upcoming NA version? | LemnyFresh | Technology | 3 | 10 Jan 2004 23:23 |
| Upcoming screenshots/media? | Kjatte | Worms 3D | 15 | 7 Sep 2002 12:45 |