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#1 |
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how to activate older version
Hi! i've worked on a "snooper" that can activate older version of the game, like teststuff1/2/3, BATTYROPES1/2/3/5, 1,5 speed and all the others (less interesting
)it only works with direct tcp-ipgames, my private version works also on wormnet (see the rest of the discussion to know why this version is private). it doesnt work for offline games, cos it would involve some disassembly i think, and i know only java programming language (for the same reason this program is 100% legal, i used only infos from cybershadow's (thx) wiki and wireshark). anyway, there's a "team" command, that allow to put in a fake team: just put other 2 teams (not allied), and you will be able to start the game. _______________________________________ EDIT debugging phase took longer time than what i expected. here is new version: new features: passworded game support, automatization, remote control. bugfix: it shouldnt longer randomly crash when you open wa, cos it autominimize when you click on autojoin button. known limitations: still ovg have to join before other players... but now it's simplier because autojoin takes care of all, also connecting as soon as you host. prerequisites: java runtime enviroment 6 (http://java.sun.com/javase/downloads/index.jsp) usage: download and change extension to jar. double click on it. select the version you may want to use, the password, and if ovg will put a team when it joins (put team checkbox). click on start autojoin: it will minimize. open wa, host, ovg should join. now do all the stuff about schemes and maps. remote commands: to control ovg, send a private message to it. available commands: "rejoin [version byte in hexdecimal format, or version name]". Available version names: "ts#" (teststuff number #), "br#" (battyropes number #), "1.5" (1.5 speed version 2). "team": put a team (if not already done) "light": lights ovg. finally, start game. ovg will immediatly disconnect. thx Muzer for version list! thx to xNaNxPaolus for help during tests and foir the first game XD NJOY http://forum.team17.com/showpost.php...&postcount=116 P.S. version numbering is quite arbitrary XD complete (except wormnet support) source code inside the zip. Last edited by pisto; 21 Jun 2007 at 18:11. Reason: update |
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#2 |
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Nice!
I'll download before the mods delete this (I assume they won't approve)
__________________
Join Date: 3rd May 2004 Posts: 4,420 AT LAST COUNT THANKS DANGER FOR THE BRILLIANT AV, IN USE SINCE 2004! My old sig! http://myweb.tiscali.co.uk/digitaltv/oldsig.txt Awards: The oddest thread I have ever seen award. (How many bathrooms in your house?) Most Outrageous Recovery in the Team17 pop quiz 1/2 a point for reading someone's sig. 0118999881999119725...3 |
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#3 |
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This sounds perfectly harmless to me. I can think of no reason the mods wouldn't approve.
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http://img128.imageshack.us/my.php?i...eenshotfu6.png jabber id: madewokherd@gmail.com |
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#4 |
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Join Date: March 2005
Location: Spain
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Well, why haven't they released all the gameplay enhancing patches to the public, then?
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#5 |
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that doesnt break any copyright. there's no leaked version to share. no reasons to delete. btw, next versions will have in order:
wormnet support passworded game support (i hope) more automatization GUI soon i'll go on holyday, so you wont see updates for a long time |
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#6 |
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By the way, could you write out a tutorial? I'm a little confused as how to even initiate this thing...
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ヽ(´ー`)ノ |
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#7 |
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Join Date: January 2004
Location: Southampton
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Because they're buggy I presume.
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#8 |
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#9 |
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anyone wanna explain how to work this to a stupid person, a little more deep that he did?
edit: wait, may have gotten it i'll have to test it. edit: didn't work , someone explain.
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. Last edited by [UFP]Ghost; 16 Jun 2007 at 12:40. |
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#10 |
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Banned
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I can rewrite prog it u give me srcs. And I can disassemble game, 1.5 trick i did many time ago. But 0.5 is cooler =)
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#11 |
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the window keep closing itself after i entered the command so i can't read what it says. after i try.
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. |
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#12 |
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Join Date: December 2006
Location: In your dreams!
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Why you guys bring it to the puplic?
...it rly sux... |
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#13 |
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Join Date: March 2005
Location: Spain
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Shouldn't you be happy you get to use it? Tell me why you aren't?
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#14 |
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Join Date: January 2004
Location: Southampton
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What do you mean by not allowed? Cybershadow doesn't have to release anything if he doesn't want to.
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#15 |
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Join Date: March 2005
Location: Spain
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What franpa is concerned about is, if Cybershadow doesn't want to release those things why doesn't he delete this thread?
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#16 |
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because it can't be put on wormnet :?(yet at least)
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. |
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#17 |
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Join Date: March 2005
Location: Spain
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#18 |
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well they did shoot the rope down which i don't remember is a part of the old battyropes and then didn't really do much else.
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. |
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#19 |
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Join Date: March 2005
Location: Spain
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Bad memory then.
So I'm right to say this is just an over complicated way of running the old leaked batty ropes that everyone should have access to by now. |
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#20 |
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Why don't you just try it yourself then talk, it's much faster and much easier.
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. |
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#21 | ||
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Join Date: March 2005
Location: Spain
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quoted:
quoted:
Why would I want to try it myself to then be able to talk? I never claimed I did try it, the things I posted didn't require me to try the thing. I'm just seeking for some answers, I just want to know why this isn't deleted if it does include all the test stuffs, and it doesn't include them, why does the author claim it does? I'm pretty sure most people wouldn't bother getting it to work if they knew beforehand its just batty ropes from years ago. Last edited by yakuza; 16 Jun 2007 at 14:35. |
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#22 | |
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quoted:
and i didn't say you ever said you tried it, i just said it was easier and simpler to do something instead of ask others to do it and tell you. you would have known by now what exactly it did, had you tried it.
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. |
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#23 |
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Join Date: March 2005
Location: Spain
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Like I said, I have no intentions of trying, all I asked is why this is allowed and leaking the patches isn't. Also, then I figured out (out of assumption) that this was only batty ropes so I thought I'd let people know, seeing as he gives no instructions on how to navigate between battyropes, 1.5 speed and teststuff patches, I posted that because it's handy information for those who want to download this for the teststuff patches alone (MOST PEOPLE), because they're just not there. You told me it would be easier to try this myself, you=wrong.
Now stop. Last edited by yakuza; 16 Jun 2007 at 14:41. |
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#24 |
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Join Date: January 2004
Location: Southampton
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The patches were made by Cybershadow or Deadcode, if they don't want them released, then they stop them from being released. This was made by someone else, and if it conforms to the rules then why would Cyber stop it? (presuming this does abide by the rules)
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#25 | |
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Join Date: March 2005
Location: Spain
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quoted:
Sigh |
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#26 | |
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quoted:
And part of it maybe like i said before, that this cannot be activated of wormnet, meaning you can't go out publicly and host with teststuff (if it's really in there).
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. |
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#27 | |
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Join Date: January 2004
Location: Southampton
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quoted:
what's the problem with that? Battyropes wasn't intended to be released to the public then.
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#28 | |
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Join Date: March 2005
Location: Spain
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quoted:
Deadcode made battyropes, Deadcode didn't release battyropes to the public, only to a selected few because some issues with the security, bugs, whatever. pisto makes a program that includes and allows the use of battyropes to the public. if this thread is not deleted/closed then why was trippenz's? Do I really need to keep rephrasing myself? |
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#29 |
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trippenz was completely different all the thread was, was a place to bash him. Hee didn't release anything and had no claim to his accomplishments. If somebody will work this, then we'll know if it works. Trippenz and this guy are very different matters...go read the thread.
__________________
AF1xBoggypants~ if you smacked a kid in the face with a bottle of johnson's no more tears shampoo, wouldn't it create beautiful irony - MrBunsy: This would be a good time to introduce you to the concept of a community, methinks. |
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#30 |
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Join Date: March 2005
Location: Spain
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Same thing in the sense they're releasing ways to play with leaked programs.
Look, stop arguing with me because you want to play with testuff or whatever, it's getting old. |
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