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Old 15 Jun 2007, 15:31   #1
pisto
 
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how to activate older version

Hi! i've worked on a "snooper" that can activate older version of the game, like teststuff1/2/3, BATTYROPES1/2/3/5, 1,5 speed and all the others (less interesting )

it only works with direct tcp-ipgames, my private version works also on wormnet (see the rest of the discussion to know why this version is private). it doesnt work for offline games, cos it would involve some disassembly i think, and i know only java programming language (for the same reason this program is 100% legal, i used only infos from cybershadow's (thx) wiki and wireshark). anyway, there's a "team" command, that allow to put in a fake team: just put other 2 teams (not allied), and you will be able to start the game.

_______________________________________
EDIT

debugging phase took longer time than what i expected.
here is new version:
new features: passworded game support, automatization, remote control.
bugfix: it shouldnt longer randomly crash when you open wa, cos it autominimize when you click on autojoin button.
known limitations: still ovg have to join before other players... but now it's simplier because autojoin takes care of all, also connecting as soon as you host.

prerequisites: java runtime enviroment 6 (http://java.sun.com/javase/downloads/index.jsp)
usage: download and change extension to jar. double click on it.
select the version you may want to use, the password, and if ovg will put a team when it joins (put team checkbox). click on start autojoin: it will minimize.

open wa, host, ovg should join. now do all the stuff about schemes and maps.
remote commands: to control ovg, send a private message to it.
available commands:
"rejoin [version byte in hexdecimal format, or version name]". Available version names: "ts#" (teststuff number #), "br#" (battyropes number #), "1.5" (1.5 speed version 2).
"team": put a team (if not already done)
"light": lights ovg.

finally, start game. ovg will immediatly disconnect.

thx Muzer for version list!
thx to xNaNxPaolus for help during tests and foir the first game XD

NJOY http://forum.team17.com/showpost.php...&postcount=116

P.S.
version numbering is quite arbitrary XD
complete (except wormnet support) source code inside the zip.

Last edited by pisto; 21 Jun 2007 at 18:11. Reason: update
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Old 15 Jun 2007, 17:06   #2
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Nice!
I'll download before the mods delete this (I assume they won't approve)
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Old 15 Jun 2007, 17:32   #3
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This sounds perfectly harmless to me. I can think of no reason the mods wouldn't approve.
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Old 15 Jun 2007, 18:11   #4
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Well, why haven't they released all the gameplay enhancing patches to the public, then?
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Old 15 Jun 2007, 20:13   #5
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that doesnt break any copyright. there's no leaked version to share. no reasons to delete. btw, next versions will have in order:
wormnet support
passworded game support (i hope)
more automatization
GUI

soon i'll go on holyday, so you wont see updates for a long time
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Old 15 Jun 2007, 20:40   #6
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By the way, could you write out a tutorial? I'm a little confused as how to even initiate this thing...
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Old 15 Jun 2007, 20:55   #7
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quoted:
Originally Posted by yakuza View Post
Well, why haven't they released all the gameplay enhancing patches to the public, then?
Because they're buggy I presume.
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Old 16 Jun 2007, 11:45   #8
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quoted:
Originally Posted by MrBunsy View Post
Because they're buggy I presume.
this enables the same stuff, so if this is allowed then why arnt the proper things allowed to be released? if the proper stuff is buggy then this would be buggy as well would it not?
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Old 16 Jun 2007, 12:30   #9
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anyone wanna explain how to work this to a stupid person, a little more deep that he did?

edit: wait, may have gotten it i'll have to test it.

edit: didn't work , someone explain.
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Old 16 Jun 2007, 12:41   #10
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I can rewrite prog it u give me srcs. And I can disassemble game, 1.5 trick i did many time ago. But 0.5 is cooler =)
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Old 16 Jun 2007, 13:05   #11
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the window keep closing itself after i entered the command so i can't read what it says. after i try.
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Old 16 Jun 2007, 13:25   #12
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Why you guys bring it to the puplic?
...it rly sux...
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Old 16 Jun 2007, 13:28   #13
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Shouldn't you be happy you get to use it? Tell me why you aren't?
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Old 16 Jun 2007, 13:32   #14
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quoted:
Originally Posted by franpa View Post
this enables the same stuff, so if this is allowed then why arnt the proper things allowed to be released? if the proper stuff is buggy then this would be buggy as well would it not?
What do you mean by not allowed? Cybershadow doesn't have to release anything if he doesn't want to.
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Old 16 Jun 2007, 13:42   #15
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What franpa is concerned about is, if Cybershadow doesn't want to release those things why doesn't he delete this thread?
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Old 16 Jun 2007, 13:44   #16
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quoted:
Originally Posted by yakuza View Post
What franpa is concerned about is, if Cybershadow doesn't want to release those things why doesn't he delete this thread?
because it can't be put on wormnet :?(yet at least)
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Old 16 Jun 2007, 13:48   #17
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quoted:
Originally Posted by [UFP]Ghost View Post
because it can't be put on wormnet :?(yet at least)
I doubt that's the main concern. Either way does this patch do what it claims? Or is it only the old leaked battyropes?
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Old 16 Jun 2007, 13:55   #18
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well they did shoot the rope down which i don't remember is a part of the old battyropes and then didn't really do much else.
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Old 16 Jun 2007, 14:03   #19
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Bad memory then.

So I'm right to say this is just an over complicated way of running the old leaked batty ropes that everyone should have access to by now.
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Old 16 Jun 2007, 14:17   #20
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quoted:
Originally Posted by yakuza View Post
Bad memory then.

So I'm right to say this is just an over complicated way of running the old leaked batty ropes that everyone should have access to by now.
Why don't you just try it yourself then talk, it's much faster and much easier.
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Old 16 Jun 2007, 14:28   #21
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quoted:
Originally Posted by [UFP]Ghost View Post
Why don't you just try it yourself then talk, it's much faster and much easier.
Clearly not easier is it?

quoted:
Originally Posted by [UFP]Ghost
I'm pretty sure you understand but i can't get it to work and every time i type in: joid ... then the window closes before i can read it. besides i don't want to disrupt the thread during a discussion.
That's a pm you sent me, by mistake I assume.

Why would I want to try it myself to then be able to talk? I never claimed I did try it, the things I posted didn't require me to try the thing. I'm just seeking for some answers, I just want to know why this isn't deleted if it does include all the test stuffs, and it doesn't include them, why does the author claim it does? I'm pretty sure most people wouldn't bother getting it to work if they knew beforehand its just batty ropes from years ago.

Last edited by yakuza; 16 Jun 2007 at 14:35.
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Old 16 Jun 2007, 14:36   #22
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quoted:
Originally Posted by yakuza View Post
That's a pm you sent me, by mistake I assume.

Why would I want to try it myself to then be able to talk? I never claimed I did try it, the things I posted didn't require me to try the thing. I'm just seeking for some answers, I just want to know why this isn't deleted if it does include all the test stuffs, and it doesn't include them, why does the author claim it does? I'm pretty sure most people wouldn't bother getting it to work if they knew beforehand its just batty ropes from years ago. You tried answering my questions and I just corrected you.
Yes wrong person...
and i didn't say you ever said you tried it, i just said it was easier and simpler to do something instead of ask others to do it and tell you. you would have known by now what exactly it did, had you tried it.
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Old 16 Jun 2007, 14:38   #23
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Like I said, I have no intentions of trying, all I asked is why this is allowed and leaking the patches isn't. Also, then I figured out (out of assumption) that this was only batty ropes so I thought I'd let people know, seeing as he gives no instructions on how to navigate between battyropes, 1.5 speed and teststuff patches, I posted that because it's handy information for those who want to download this for the teststuff patches alone (MOST PEOPLE), because they're just not there. You told me it would be easier to try this myself, you=wrong.

Now stop.

Last edited by yakuza; 16 Jun 2007 at 14:41.
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Old 16 Jun 2007, 14:58   #24
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The patches were made by Cybershadow or Deadcode, if they don't want them released, then they stop them from being released. This was made by someone else, and if it conforms to the rules then why would Cyber stop it? (presuming this does abide by the rules)
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Old 16 Jun 2007, 15:14   #25
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quoted:
Originally Posted by MrBunsy View Post
The patches were made by Cybershadow or Deadcode, if they don't want them released, then they stop them from being released. This was made by someone else, and if it conforms to the rules then why would Cyber stop it? (presuming this does abide by the rules)
This isn't made by someone else, this is just a program that turns battyropes ON. Battyropes was made by cybershadow/deadcode (not sure anymore) and it was NEVER released to the public.

Sigh
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Old 16 Jun 2007, 15:17   #26
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quoted:
Originally Posted by yakuza View Post
Also, then I figured out (out of assumption) that this was only batty ropes so I thought I'd let people know.
Well i wasn't wrong you'd actually be helping people if you didn't assume and actually told people what it was. Unfortunately the way to do that is to try it...

And part of it maybe like i said before, that this cannot be activated of wormnet, meaning you can't go out publicly and host with teststuff (if it's really in there).
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Old 16 Jun 2007, 15:19   #27
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quoted:
Originally Posted by yakuza View Post
This isn't made by someone else, this is just a program that turns battyropes ON. Battyropes was made by cybershadow/deadcode (not sure anymore) and it was NEVER released to the public.

Sigh
And? what's the problem with that? Battyropes wasn't intended to be released to the public then.
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Old 16 Jun 2007, 15:29   #28
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quoted:
Originally Posted by MrBunsy View Post
And? what's the problem with that? Battyropes wasn't intended to be released to the public then.
Dude, what is so hard to understand?

Deadcode made battyropes, Deadcode didn't release battyropes to the public, only to a selected few because some issues with the security, bugs, whatever.

pisto makes a program that includes and allows the use of battyropes to the public.

if this thread is not deleted/closed then why was trippenz's?

Do I really need to keep rephrasing myself?
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Old 16 Jun 2007, 15:33   #29
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trippenz was completely different all the thread was, was a place to bash him. Hee didn't release anything and had no claim to his accomplishments. If somebody will work this, then we'll know if it works. Trippenz and this guy are very different matters...go read the thread.
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Old 16 Jun 2007, 15:41   #30
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Same thing in the sense they're releasing ways to play with leaked programs.

Look, stop arguing with me because you want to play with testuff or whatever, it's getting old.
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