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Old 3 Sep 2007, 21:06   #1
danp330
 
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Aim doesn't feel quite right

I remember reading something about this in the 'PSP demo' thread but I don't think much came of it.

When aiming straight up (use the ninja rope to try this out as it's easy to see exactly where your shot will be going) the 'line of shot' is straight through the centre of the crosshair as it should be. However, as you approach the 90° angle (horizontal) the 'line of shot' seems to go through the top dash of the crosshair rather than through the middle. (It's the same with all weapons, it's just easiest to see this happening with the ninja rope)

It's not too difficult to compensate for this, just imagine the crosshair to be a clock face, and use the '12 o' clock' position (rather than the centre) to line up the shot, but it does seem a little strange?

Last edited by danp330; 4 Sep 2007 at 18:21.
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Old 3 Sep 2007, 23:44   #2
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quoted:
Originally Posted by danp330 View Post
I remember reading something about this in the 'PSP demo' thread but I don't think much came of it.

When aiming straight up (use the ninja rope to try this out as it's easy to see exactly where your shot will be going) the 'line of shot' is straight through the centre of the crosshair as it should be. However, as you approach the 90° angle (horizontal) the 'line of shot' seems to go through the top dash of the crosshair rather than through the middle. (It's the same with all weapons, it's just easiest to see this happening with the ninja rope)

It's not too difficult to compensate for this, I just imagine the crosshair to be a clock face, and use the '12 o' clock' position (rather than the centre) to line up the shot, but it does seem a little strange?
thats what Mr. right and I said.
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Old 4 Sep 2007, 00:32   #3
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Yep, aim is definitely high in the PSP version.
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Old 4 Sep 2007, 01:59   #4
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quoted:
Originally Posted by Starlover1 View Post
thats what Mr. right and I said.
quoted:
Originally Posted by Starlover1 View Post
I think it's vary little off target. here is what i did: i used the blowtorch and mad a tunnel then steped back in the hole. i then fired it(with full power) and it went a bit down hurting my worm and hiting the floor not the wall. Also when i use the shotgun i aim it right at my enemy and it mostly misses. but when i aim a bit up it hits right on.
I had a funny feeling the game was going be like that. Such a minor problem should have gotten fixed before it was released. Its not going to ruin the game for me but it will take some extra thinking to hit that target right on the button.
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Old 4 Sep 2007, 18:00   #5
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quoted:
Originally Posted by Mr. Right View Post
I had a funny feeling the game was going be like that. Such a minor problem should have gotten fixed before it was released. Its not going to ruin the game for me but it will take some extra thinking to hit that target right on the button.
It's Funny tho. Bc you shoot right on the worm and it only dose 20 damage.
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Old 4 Sep 2007, 19:03   #6
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The line of sight is fine. I think people are just confused by the fact that the reticle rotates the wrong way when they aim up and down. It's the way your brain is processing the visual information and if you're aware of the wonky rotation it doesn't particularly imapct your aimign ability.
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Old 5 Sep 2007, 14:10   #7
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Regardless of the rotational position of the crosshair, the aim still goes through the top of the crosshair rather than through the centre. Surely this'd be the same on everyones copy wouldn't it?



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Old 5 Sep 2007, 14:21   #8
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If you think about it, if you aim with the crosshair and it goes slightly to the top, isn't this almost a compensation for gravity with the zook, enabling you to get perfect shots on full power?
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Old 5 Sep 2007, 14:42   #9
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Trouble is, I'm more of a shotgun-man myself, (not wind or gravity affected) and my long range shots are suffering because of this!

Last edited by danp330; 5 Sep 2007 at 14:45.
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Old 5 Sep 2007, 15:00   #10
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quoted:
Originally Posted by danp330 View Post
Regardless of the rotational position of the crosshair, the aim still goes through the top of the crosshair rather than through the centre. Surely this'd be the same on everyones copy wouldn't it?
Eesh!! That's horrible! .. Does anyone know if the DS version suffers from the same problem?
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Old 5 Sep 2007, 15:17   #11
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HA! I knew I wasn't crazy.
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Old 5 Sep 2007, 15:18   #12
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quoted:
Originally Posted by robowurmz View Post
If you think about it, if you aim with the crosshair and it goes slightly to the top, isn't this almost a compensation for gravity with the zook, enabling you to get perfect shots on full power?
Excuses! The aim wasn't wrong in any of the previous games which makes it highly unlikely to have been done intentionally this time around. And from what I've read in this forum, it's less wrong the closer to the vertical axis you aim, so it's not even consistent*.

Definitely the first issue I'd address if updating [portable] console games wasn't near unheard of. Quite surprised that this and the issue with desynchronisation in one of the multiplayer modes hasn't been spotted during testing.

*Hm, perhaps that would make it consistent under the compensating-for-gravity theory, but certainly not for weapons that aren't affected by it.

Edit: On a much more personal note, crosshairs that change shape or rotation depending on the angle at which you have them pointed annoy me. Precision always has been a large part of the PC games in the series and I'd much rather see it not be lost on consoles, in spite of the general belief that it doesn't much matter on them. A little point in the exact middle of the crosshair wouldn't hurt.

Last edited by KRD; 5 Sep 2007 at 16:16.
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Old 5 Sep 2007, 15:23   #13
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quoted:
Originally Posted by enigma_0Z View Post
Eesh!! That's horrible! .. Does anyone know if the DS version suffers from the same problem?
I haven't noticed this in the DS version during development, so I'd be surprised if there are crosshair issues in the final version...

edit:
btw, there's no wind or gravity compensation on the DS version.
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Old 5 Sep 2007, 15:32   #14
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Assuming this is a mistake, there's no reason to think it'd be present in the DS version -- they share no code.

I expect this is just a simple matter of the crosshair being drawn a few pixels lower than it should be -- you wouldn't notice on the vertical shots but it's miss it on a horizontal one. If that's what it is, though, then it's not much of an issue -- look at danp's first image: that's aiming dead across (you can tell by the angle of the crosshair and of the rope). That image suggests to me that the crosshair revolves around the base of the worm and then the weapons emerge from the middle, a few pixels up. I doubt any of you can honestly aim that precisely anyway.

It'd be better, of course, if it lined up properly, but I wouldn't think it was a big deal. After all, if you point the crosshair across, then the weapon will go across. Just try to remember to aim the shotgun from your feet to your enemies' feet and you'll be fine.
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Old 5 Sep 2007, 16:36   #15
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quoted:
Originally Posted by AndrewTaylor View Post
That image suggests to me that the crosshair revolves around the base of the worm and then the weapons emerge from the middle, a few pixels up.

Just try to remember to aim the shotgun from your feet to your enemies' feet and you'll be fine.
That's exactly right, you can tell that the crosshair is revolving around the base of the worm as you move the aim up and down, rather than around the weapon. This is why in my first picture, the crosshair is level with the bottom of the worm (as the ninja rope cant be fired any lower than horizontallly) even though it looks like you'll be shooting down on a slight angle. Its also why, when you shoot straight up, the aim is spot on (as the bottom of the worm and the weapon are now in a vertical straight line)

Aiming towards the feet in the case of the shotgun would work, as positioning the crosshair right over the enemy worm's face (as I've done many times in the past, scoring a perfect 25) would now result in a miss/reduced damage. It's just now more difficult to shoot an enemy standing on the other side of a small valley with the shotgun
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Old 5 Sep 2007, 18:27   #16
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quoted:
Originally Posted by AndrewTaylor View Post
I doubt any of you can honestly aim that precisely anyway.
People's exhibit A: http://files.xnr.be/1558b85e6b5082c7...44b8cd8.wagame

Anyone with an updated version of WA should playback that at around 17 minutes and 45 seconds into the game. Just a bit of fun, I wouldn't want to fuel an argument or anything.
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Old 6 Sep 2007, 00:39   #17
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quoted:
Originally Posted by enigma_0Z View Post
Eesh!! That's horrible! .. Does anyone know if the DS version suffers from the same problem?
Nope, aim is pretty much dead-on. Compared to Worms 2/Armageddon/World Party, the rope does seem to be longer, and the shotgun's damage seems to cover a wider area (so you have to be more careful when shooting up close) and the shotgun also seems to blow a slightly smaller hole in terrain. That's all I've noticed.
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