Go Back   Team17 Forum > Archive > Archive > Anything Goes

Reply
 
Thread Tools Display Modes
Old 15 Aug 2008, 02:13   #1
SomePerson
 
SomePerson's Avatar
 
Join Date: August 2002
Location: Los Angeles
Make your 3D games work with 3D glasses!

Ever wanted to do THIS?



...No?... Well it probably never even crossed your mind, but you can. iZ3D has a really nifty program that does just that. They make stereo drivers that allow you to view games in 3D.

The free version only supports DirectX which means that your games that use OpenGL will NOT work. If you want OpenGL support that'll cost you $100 which is a lot more than I'm willing to pay at the moment. So Worms3D will not work, sadly. Unreal Tournament works great though.

They also sell monitors that work with polarized 3D glasses that don't change the colors at all, but those are pricey. Anaglyph mode, which uses red/cyan glasses, will work on any monitor.

Oh, and you may have to lower the graphics settings. Stereo graphics means your video card has to render everything twice, cutting your frame rate in half. Hence the ut2004 screen shot being 640*480.


Just thought I'd share. It really DOES make everything that much better.
__________________
Kommunisticheckaya tuna vlyublyennosti kotov!

Bring back K^2!
SomePerson is offline   Reply With Quote
Old 15 Aug 2008, 11:31   #2
*Splinter*
 
*Splinter*'s Avatar
 
Join Date: May 2006
Location: Here


How much did you pay for that?
__________________
Yes.
*Splinter* is offline   Reply With Quote
Old 15 Aug 2008, 13:28   #3
franpa
 
franpa's Avatar
 
Join Date: March 2006
Location: Australia, QLD, Brisbane
Send a message via MSN to franpa
if you read, you would know.
__________________
Core i7 920 @ 2.66GHZ
ASUS P6T Mother Board
6GB DDR3 1600 RAM
500GB SATA2 HDD
Auzentech Forte
Nvidia Geforce 560Ti 2048MB PCI-E (latest drivers)
Windows 7 Home Premium x64
Thermaltake 750watt Toughpower Power Supply
Thermaltake Armor+ MX case.

http://home.exetel.com.au/franpa/
franpa is offline   Reply With Quote
Old 15 Aug 2008, 13:43   #4
franpa
 
franpa's Avatar
 
Join Date: March 2006
Location: Australia, QLD, Brisbane
Send a message via MSN to franpa
The drivers a trial. (time limited)
__________________
Core i7 920 @ 2.66GHZ
ASUS P6T Mother Board
6GB DDR3 1600 RAM
500GB SATA2 HDD
Auzentech Forte
Nvidia Geforce 560Ti 2048MB PCI-E (latest drivers)
Windows 7 Home Premium x64
Thermaltake 750watt Toughpower Power Supply
Thermaltake Armor+ MX case.

http://home.exetel.com.au/franpa/
franpa is offline   Reply With Quote
Old 15 Aug 2008, 13:49   #5
*Splinter*
 
*Splinter*'s Avatar
 
Join Date: May 2006
Location: Here
Oh ok thanks

Why was my post deleted?
__________________
Yes.
*Splinter* is offline   Reply With Quote
Old 15 Aug 2008, 16:05   #6
thomasp
User Mod
 
thomasp's Avatar
 
Join Date: August 2001
Location: The United Kingdom
quoted:
Originally Posted by *Splinter* View Post
Oh ok thanks

Why was my post deleted?
Nobody, it would seem. Perhaps it didn't get posted or there was a glitch in the database. Nothing shows up in the modlog.


Anyway, as that software only supports DirectX, I doubt it's Mac-compatible
__________________
The views and comments expressed by me do not represent those of Team17 - mainly because I don't work for Team17 nor do I have any contact with them - I just help moderate their forum.
--
Official Mac Campaigner Now with Intel Inside!
--
Quotes from Douglas Adams:
"I wrote an ad for Apple: 'Macintosh - We might not get everything right, but at least we knew the century was going to end.'"
"The Macintosh may only have 10% of the market, but it's clearly the top 10%."
thomasp is offline   Reply With Quote
Old 15 Aug 2008, 17:29   #7
quakerworm
 
Join Date: June 2005
Location: North of South
meh. anaglyphs aren't that great. you lose all the color.

they have been making the shutter glasses systems for years now. they are pretty cheap. why not invest into one of these? you can get the same effect, but without losing the color.

there is one downside, however, which is probably the main reason that shutter glasses aren't as popular as they should be. they don't work with lcd because lcd screen has very slow response times. i'm not sure about plasma, either. but if you are one of the people still using a crt, or if you have an old one collecting dust in your basement, it is a great thing to try.
quakerworm is offline   Reply With Quote
Old 15 Aug 2008, 20:49   #8
SomePerson
 
SomePerson's Avatar
 
Join Date: August 2002
Location: Los Angeles
quoted:
Originally Posted by franpa View Post
The drivers a trial. (time limited)
That's actually a point I'm a tad confused on. It says in the list of updates that it added the "days left" count to the OSD, but I've been looking in all the menus and in the OSD that appears when you change divergence and all the other stuff you can tweak, and I've yet to find any kind of mention of days left.

And then if you look at the page where they sell the licenses you'll see they charge $49.99 for the "dual output drivers" that run their crazy polarized monitors they sell which require two plugs on the video card, and then $99.99 for the OpenGL license. I don't feel like either of those licenses really applies to anaglyph on a standard screen like I'm doing, and coupled with my inability to find any mention of time left leads me to be confused.

I've had it for 20 days now so the only thing to do is just wait and see if it keeps working.

quoted:
Originally Posted by quakerworm View Post
meh. anaglyphs aren't that great. you lose all the color.

they have been making the shutter glasses systems for years now. they are pretty cheap. why not invest into one of these? you can get the same effect, but without losing the color.

there is one downside, however, which is probably the main reason that shutter glasses aren't as popular as they should be. they don't work with lcd because lcd screen has very slow response times. i'm not sure about plasma, either. but if you are one of the people still using a crt, or if you have an old one collecting dust in your basement, it is a great thing to try.
I did look into that one too, but I'm on a laptop. And I'm going back to uni pretty soon so I won't have much space for a crt so for now I'm stuck with anaglyph.


Oh, and for those of you with nVidia cards, nVidia has their own set of stereo drivers. Sadly I'm stuck with Intel integrated, but if you have an nVidia you should check that out.
__________________
Kommunisticheckaya tuna vlyublyennosti kotov!

Bring back K^2!
SomePerson is offline   Reply With Quote
Old 15 Aug 2008, 21:09   #9
quakerworm
 
Join Date: June 2005
Location: North of South
i wrote some quad-buffered stereo software to run under opengl via nvidia hardware. it is a breeze. all you add is a few lines of code to switch between back-left and back-right buffer, then you do buffer swap at the end of cycle as normal. the only part that slowed me down was doing my own transforms for stereo, but that was only necessary because i was doing volume rendering and needed to recompute the billboards and 3d texture coordinates for that.

that said, i don't see why game devs don't do their own 3d support. as stated above, it is really easy to do, and it doesn't alter your rendering code, so possibility to introduce new bugs is virtually nill. at the same time, it would allow the gamers to bypass iffy 3rd party drivers, and run the game in stereo natively.
quakerworm is offline   Reply With Quote
Old 16 Aug 2008, 01:35   #10
franpa
 
franpa's Avatar
 
Join Date: March 2006
Location: Australia, QLD, Brisbane
Send a message via MSN to franpa
I believe the problem with shutter glasses is it halves your framerate.
__________________
Core i7 920 @ 2.66GHZ
ASUS P6T Mother Board
6GB DDR3 1600 RAM
500GB SATA2 HDD
Auzentech Forte
Nvidia Geforce 560Ti 2048MB PCI-E (latest drivers)
Windows 7 Home Premium x64
Thermaltake 750watt Toughpower Power Supply
Thermaltake Armor+ MX case.

http://home.exetel.com.au/franpa/
franpa is offline   Reply With Quote
Old 16 Aug 2008, 02:14   #11
Xinos
 
Xinos's Avatar
 
Join Date: August 2002
Location: beats me
Yes and your screens refreshrate, which is why they only work on crt moniters. lcd's arn't quick enough.
__________________
Dictated but not read.
http://xinart.net
Xinos is offline   Reply With Quote
Old 16 Aug 2008, 04:36   #12
quakerworm
 
Join Date: June 2005
Location: North of South
quoted:
Originally Posted by franpa View Post
I believe the problem with shutter glasses is it halves your framerate.
most apps can run at double frame rate quite easily. just get a slightly more powerful machine. alternatively, run two cards in sli. it doesn't quite bring it back up to normal, but the drop will be a lot less than 2x.

refresh rate is a bigger problem. the crt projector that was used in a project i was working on was capable of 90hz. that means you get steady 45fps out of it with stereo. for the most part, you cannot see any flicker past 30fps, so with a good crt, you're set.
quakerworm is offline   Reply With Quote
Old 16 Aug 2008, 14:23   #13
bonz
 
bonz's Avatar
 
Join Date: December 2003
Location: Graz, Austria
Send a message via ICQ to bonz Send a message via AIM to bonz Send a message via MSN to bonz Send a message via Yahoo to bonz
quoted:
Originally Posted by quakerworm View Post
for the most part, you cannot see any flicker past 30fps, so with a good crt, you're set.
I can recognize the flickering with anything lower than 60Hz when looking straight onto a CRT screen. And I still recognize it in the periphery (looking past the monitor) up to 75Hz.

For years I had to cope with a badly distorted image that I got with 85Hz on higher resolutions with my CRT monitor back in 1997.

I guess shutter glasses would give me serious headaches.

I think I have to search for some good red/cyan anaglyph glasses made with a proper plastic frame, not those flimsy cardboard ones.
bonz is online now   Reply With Quote
Old 16 Aug 2008, 16:37   #14
shadowman
 
shadowman's Avatar
 
Join Date: January 2005
Location: The land of the living.
This seems bad for the eyes.
shadowman is offline   Reply With Quote
Old 16 Aug 2008, 17:35   #15
robowurmz
 
robowurmz's Avatar
 
Join Date: May 2005
Location: Scotland
Send a message via MSN to robowurmz
quoted:
Originally Posted by shadowman View Post
This seems bad for the eyes.
It's merely an anaglyph: you know, the red/blue glasses.
__________________
ヽ(´ー`)ノ
robowurmz is offline   Reply With Quote
Old 16 Aug 2008, 19:56   #16
SomePerson
 
SomePerson's Avatar
 
Join Date: August 2002
Location: Los Angeles
quoted:
Originally Posted by bonz View Post
I can recognize the flickering with anything lower than 60Hz when looking straight onto a CRT screen. And I still recognize it in the periphery (looking past the monitor) up to 75Hz.

For years I had to cope with a badly distorted image that I got with 85Hz on higher resolutions with my CRT monitor back in 1997.

I guess shutter glasses would give me serious headaches.

I think I have to search for some good red/cyan anaglyph glasses made with a proper plastic frame, not those flimsy cardboard ones.
I was fine looking at 60Hz when that was my primary monitor, but then once I got 85Hz there was no going back - 60Hz looks like a strobe light now. Then I got a nice monitor that got 120Hz, and now 85Hz bothers me although I can't see any strobing. Sadly that monitor broke so I can't use it for the semi-tolerable shutter glasses speeds.

And they do make decent platic anaglyph glasses but I opted to buy a pack of 20 cardboard ones for dirt cheap on ebay, in part because I wasn't sure how well plastic ones would fit over my existing glasses (they're reading glasses, so contact lenses are not an option) and just because it's nice to have 19 spares for whatever purpose. And the cardboard, in addition to fitting nicely over glasses, also hides the glasses so I don't look quite so silly wearing two pairs of glasses at once. At some point I might make some kind of attachment to go over my glasses, but for now the cardboard ones works well enough

@shadowman:
I'll be the first to admit that it does feel kind of awkward until you get used to it, but then you get used to it. It's less severe than when I had to start wearing glasses. And now my brain has started fixing the colors and I hardly can tell it's an anaglyph except that it makes the game more awesome.
__________________
Kommunisticheckaya tuna vlyublyennosti kotov!

Bring back K^2!
SomePerson is offline   Reply With Quote
Old 30 Aug 2008, 16:19   #17
WormGod
 
WormGod's Avatar
 
Join Date: August 2004
Location: Noitacol
Send a message via MSN to WormGod
They already have this built-in with Trackmania Nations Forever, and thus Trackmania United Forever, I presume.

I have yet to find my pair of 3-D glasses. Anyone tried this with theirs?
WormGod is offline   Reply With Quote
Old 30 Aug 2008, 22:10   #18
bonz
 
bonz's Avatar
 
Join Date: December 2003
Location: Graz, Austria
Send a message via ICQ to bonz Send a message via AIM to bonz Send a message via MSN to bonz Send a message via Yahoo to bonz
quoted:
Originally Posted by WormGod View Post
They already have this built-in with Trackmania Nations Forever, and thus Trackmania United Forever, I presume.

I have yet to find my pair of 3-D glasses. Anyone tried this with theirs?
The boxed copy of Trackmania United Forever contains a pair of red/blue 3D glasses, so red/cyan ones won't work.
bonz is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Can you make custom sounds that work online? mosnar Worms Armageddon 7 3 Oct 2008 23:32
I Know How To Make Wwp Work On Vista! laurids Worms World Party 17 14 Jun 2008 17:54
A solution to make it work! TeDdywoRm Support / Technical 2 9 Feb 2008 07:20
Here is how to make WWP work on VISTA jellevis Worms World Party 2 23 Dec 2007 12:46


All times are GMT +1. The time now is 19:31.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.