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#61 | |
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Join Date: December 2007
Location: Winnipeg, MB
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quoted:
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"A donkey, a donkey! My kingdom for a donkey!"
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#62 | |
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Join Date: July 2011
Location: Bucharest
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quoted:
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#63 | |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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quoted:
Whilst you could have 6 worms in a team in W:UM, it was still a maximum of 16 worms that could be in a game. So you couldn't have four players with 6 worms each. If there's any more than 16 worms rendering on screen at once - the framerate suffers. |
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#64 |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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The third class act is here...
The Scientist ![]() The Scientist plays a support role. His physical attributes make him both weaker and slower than most other worms, but for every turn that the Scientist takes he raises the health of the entire team. The Scientist is also able to build stronger items, such as Sentry Guns and Electromagnets. |
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#65 | |
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quoted:
![]() Still, if the maximum worm count is 16, why not allow up to 8 worms per team if there are only two teams? Also, support class, yay! |
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#66 | |
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2 x 8 = 16 3 x 5 < 16 4 x 4 = 16 Since we're allowed to choose any classes freely, even a team with 5 scientists or 8 heavies shouldn't matter at all in terms of balance or game design. BTW, the "workaround" of assigning two (allied) teams to a player to increase the worm-count actually makes a substantial tactical difference than having one team with double the amount of worms. |
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#67 |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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The whole game and logic has been built and is balanced for 4 worms per team.
If people did want more than they could set multiple teams to the same allied colour to get around it. But that's the way the game is, for the reasons already explained
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#68 | |
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In fact, one team with a single worm can be much better than two teams with four worms each. |
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#69 |
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Join Date: December 2002
Location: ‰‰‰R
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So basically, it is the way it is because of lousy design decisions?
__________________
As a tropical island, as a tropical island As a tropical island, as a tropical island On a tropical island, underneath the molten lava moon Hangin' with the hula dancers, askin' questions 'cause they got all the answers Puttin' on the lotion, sitting by the ocean Rubbin' it on my body, rubbin' it on my body Get me out of this cave, 'cause it's nothing but a gladiators grave And if I stick to the plan, I think I'll turn into a lava man I think I'll turn into a lava man |
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#70 | |
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Join Date: September 2008
Location: there is no cow level
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quoted:
Lower power and moving speed but in return more health. In fact the scientist sounds like a must-have class for darksiders.By the way, is worship going to be in or has the ability of that item simply been adopted by the scientist class?
__________________
I Can't Believe It's Not Oi Nutter! |
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#71 | |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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quoted:
![]() There's no Worship this time around. |
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#72 |
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Join Date: September 2008
Location: there is no cow level
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One more remark on the style - I like how their tails are less plane this time around, closer to the Worms 2 artwork
__________________
I Can't Believe It's Not Oi Nutter! |
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#73 |
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Join Date: May 2012
Location: Nebraska
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Think the classes stuff is a really excellent idea, it adds a new twist onto the game thats fer sure! I am much of an old timer here, so i REALLY do like the traditional worms style without the classes as well, and i was happy to see bethany post in the steam forums that the more traditional worms gamestyle will also be in the game as well for people like who'd like to play normal worms without the classes, AS WELL as having the class warfare in there too to mix things up, to add more to the gameplay...
does feel very much like a TF2 themed worms though... |
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#74 |
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Join Date: May 2012
Location: CA
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Beth, you said there was going to be a "classic" mode with standard worms, could it be possible to get the
2 x 8 = 16 3 x 5 < 16 4 x 4 = 16 combinations in that mode?
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#75 |
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Join Date: March 2010
Location: LocationLocationLocation
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The last worm, if it's the regular classic jack-of-all-trades worm, should be called The Boggy.
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#76 | |
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quoted:
__________________
*Worma armageddon: ign: jsg *Worms 4 Mayhem: ign: jsg *Steam user: jsgnextortex |
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#77 | ||
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Join Date: February 2002
Location: Sussex, England
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quoted:
quoted:
__________________
Forum Regular (23rd Feb 2002-28th Feb 2006) That's all, folks! Turn off your computer and go to sleep. http://rooms.wurmz.net - The best webcomic in the world, EVER! Check it out now! Top Threader 2004, Blast Compo Winner and 17th Storyteller Kommunisticheckaya tuna vlyublyennosti kotov! |
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#78 | |
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quoted:
oh wait, that's already been said, I should really read the last posts before posting On a related note, I wonder if electromagnets will be more powerful as well, or if they simply last longer. I found electromagnets in Reloaded to be way too weak and unreliable to be used for anything, especially attracting ones. Last edited by _Kilburn; 2 May 2012 at 18:26. |
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#79 | |
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Join Date: August 2005
Location: NH
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quoted:
I like the classes very much! Very good idea and cannot wait to play it, 4 worms sound fine for that. Keep up the good work! |
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#80 |
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Join Date: May 2012
Location: Nebraska
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Hell yeah please please, i think this is something that everyone has been wanting acording to the wish lists polls that were posted on the steam forums. People want more teams in matches, and by the looks of things, the map levels "look" much bigger then the worms reloaded maps, which technically speaking could mean more teams can fit in the matches.... DEFINITELY want the classic mode back to have more teams in the games with the ability to add CPU teams to fill empty slots...
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#81 |
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Join Date: December 2007
Location: Winnipeg, MB
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You took the words right out of my mouth.
__________________
"A donkey, a donkey! My kingdom for a donkey!"
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#82 |
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After watching the trailer several times (yes, im quite hyped) I noticed that at 0:14 we can see a Scientist emitting waves....Im wondering if those healing waves or something like that? D:
(or maybe is an effect to indicate which worm used the airstrike and im over-thinking things :P)
__________________
*Worma armageddon: ign: jsg *Worms 4 Mayhem: ign: jsg *Steam user: jsgnextortex Last edited by jsgnext; 3 May 2012 at 00:38. |
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#83 |
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Join Date: May 2012
Location: Nebraska
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looks like it some sort of weapon with water where you can drown worms that are sitting on the landscape somewhere instead of only getting drowned if they fall into the water? thats what i took away from the trailer lol
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#84 |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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#85 |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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Here he is, the final class...
The Soldier ![]() The Soldier is like the standard worm from the previous Worms™ games, and is the most well rounded worm in the game. The Soldier is good at attacking and getting around the landscape, though he is not specialised in any particular area. |
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#86 | |
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quoted:
I think he deserves a medal, maggots! |
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#87 |
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Join Date: March 2010
Location: LocationLocationLocation
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Doesn't the soldier look an awful lot like the scout?
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#88 |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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#89 |
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Join Date: March 2010
Location: LocationLocationLocation
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#90 | |
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quoted:
I really like the new art style, it reminds me a lot of the artwork from Worms 2 and older games. And we haven't seen a single sheep with dark skin since Worms World Party.
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