Go Back   Team17 Forum > Game Chat & Support > Currently Supported titles > Worms Revolution

Reply
 
Thread Tools Display Modes
Old 6 May 2012, 23:46   #1
Squirminator2k
 
Squirminator2k's Avatar
 
Join Date: September 2002
Location: LA, CA (formerly UK)
Something has to be done about the menus

Hello!

There's been an annoying creep in the frontend menus in this series since Worms 3D - large on-screen text, menus that previously fit on a single screen being spread out over 3 or 4 screens, and a stark oversimplification. I understand the desire to keep things accessible to cater to the console market, but I can't help but feel it's negatively impacted the aesthetic of the game.

Look at the team creation/customization menus from Worms / Worms 2: Armageddon / Worms Reloaded. Three screens that offer more or less the same number of options as those offered in Worms Armageddon and World Party. Three screens that, with minimal tweaking, could easily fit on one screen if you'd only make things a little smaller and use more of the vertical space available to you.

With higher resolutions, HD televisions and widescreen displays, developers have never had more on-screen real estate... so why is it being squandered?
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games.
Squirminator2k is offline   Reply With Quote
Old 6 May 2012, 23:50   #2
MtlAngelus
 
MtlAngelus's Avatar
 
Join Date: December 2002
Location: ‰‰‰R
thumbs up

I fully endorse this thread.
__________________
As a tropical island, as a tropical island
As a tropical island, as a tropical island
On a tropical island, underneath the molten lava moon
Hangin' with the hula dancers, askin' questions 'cause they got all the answers
Puttin' on the lotion, sitting by the ocean
Rubbin' it on my body, rubbin' it on my body
Get me out of this cave, 'cause it's nothing but a gladiators grave
And if I stick to the plan, I think I'll turn into a lava man
I think I'll turn into a lava man
MtlAngelus is offline   Reply With Quote
Old 7 May 2012, 08:08   #3
_Kilburn
 
_Kilburn's Avatar
 
Join Date: January 2006
Location: ಠ_ಠ
Send a message via MSN to _Kilburn
Can't agree more with that. It was a real pain to create a scheme in Worms Reloaded because you could only see the ammo/delay of only one weapon at a time. That's so horribly wrong when even Worms 3D had a WA-like scheme editor, with all the weapons visible on screen. I know that the games we recently got were made to be suitable for consoles, but geez, give PC users some love too.

I'd really love to see a better frontend design in Worms Revolution. Worms Armageddon, Worms World Party, and to a certain extent, Worms 3D could convey a lot of information via pictures, so text was barely required. I'm especially thinking about the main menu with zero text, and the awesome scheme editor which gave you information about all the weapons at once.

Since you seem to have a new team of motivated artists, it would be really awesome to have something like that back.
__________________
Windows has not detected any keyboard. Press Enter to continue.

(yay, profile)
_Kilburn is offline   Reply With Quote
Old 7 May 2012, 08:57   #4
bonz
 
bonz's Avatar
 
Join Date: December 2003
Location: Graz, Austria
Send a message via ICQ to bonz Send a message via AIM to bonz Send a message via MSN to bonz Send a message via Yahoo to bonz
I approve of this thread and its declarative.

The Plastation 1 version of Worms Aramgeddon had the same frontend design and layout, and it was perfectly fine to navigate and utilize it with the controller.
No need at all for these annoying selection boxes where you have to click your way through all elements with an arrow.

This is furthermore less of an issue, since the introduction of the Kinect and Move controllers for the XBox and PS3 respectively, as well as the WiiMote. Those basically work like a mouse pointing device.
bonz is offline   Reply With Quote
Old 7 May 2012, 14:57   #5
vackillers
 
vackillers's Avatar
 
Join Date: May 2012
Location: Nebraska
Agreed, something needs to be changed about the menu's, feels too big and more of a console UI port myself, nothing something people want on a PC anyway i dont think
vackillers is offline   Reply With Quote
Old 7 May 2012, 15:20   #6
raffie
 
raffie's Avatar
 
Join Date: December 2004
Location: Belgium
The fat font and huge size of it used in Worms games since Worms 3 was a complete horror. It was quite obviously chosen to be readable from a far distance (consoles) but it's just terrible on a computer screen.
__________________
www.RigidAttackForce.com
raffie is offline   Reply With Quote
Old 7 May 2012, 15:27   #7
Phantom
 
Phantom's Avatar
 
Join Date: August 2010
Location: Zrenjanin
I don't have any problems with the menus now...
__________________
We writhe inside as we are torn apart to make way for what we will become. Surrender to it. Let the bliss of oblivion free you of all your doubts and fears...
Phantom is offline   Reply With Quote
Old 7 May 2012, 15:51   #8
hoppi
 
Join Date: November 2010
Location: earth
Definitely agree with OP.
hoppi is offline   Reply With Quote
Old 7 May 2012, 18:12   #9
jsgnext
 
jsgnext's Avatar
 
Join Date: October 2006
Location: Over there!
Send a message via MSN to jsgnext
I agree, but I have to admit that the new "multi-screen" menus with Big fonts are visually more attractive than the "single-screen" old ones...

Sorry about bad english, im kinda sleepy....
__________________
*Worma armageddon: ign: jsg
*Worms 4 Mayhem: ign: jsg
*Steam user: jsgnextortex

Last edited by jsgnext; 7 May 2012 at 18:15.
jsgnext is offline   Reply With Quote
Old 7 May 2012, 18:13   #10
Squirminator2k
 
Squirminator2k's Avatar
 
Join Date: September 2002
Location: LA, CA (formerly UK)
See, I agree there, but I'd happily sacrifice aesthetic for functionality. There's got to be a way to balance both.
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games.
Squirminator2k is offline   Reply With Quote
Old 7 May 2012, 19:22   #11
Thurbo
 
Thurbo's Avatar
 
Join Date: September 2008
Location: there is no cow level
The Worms 3D menus were essentially of a similar size as the ones from Worms Armageddon and World Party, can't really see what your problem was with that.

Except the weapons and tools could have been fit into one screen instead of three but that's the only difference I can remember.
__________________
I Can't Believe It's Not Oi Nutter!
Thurbo is offline   Reply With Quote
Old 7 May 2012, 20:29   #12
Dead_pixel
 
Join Date: February 2010
Location: Paris
we already discussed about the global UI feedbacks on the reloaded beta, so it's an important point to get it simple, clear and non intrusive,

so for now i prefer waiting to see what the team have already done with revolution
Dead_pixel is offline   Reply With Quote
Old 8 May 2012, 09:31   #13
franpa
 
franpa's Avatar
 
Join Date: March 2006
Location: Australia, QLD, Brisbane
Send a message via MSN to franpa
Choose a simple font like Aerial (NOT time new roman!) or something instead of the messy font currently used in reloaded. (Especially for the chat font)
__________________
Core i7 920 @ 2.66GHZ
ASUS P6T Mother Board
6GB DDR3 1600 RAM
500GB SATA2 HDD
Auzentech Forte
Nvidia Geforce 560Ti 2048MB PCI-E (latest drivers)
Windows 7 Home Premium x64
Thermaltake 750watt Toughpower Power Supply
Thermaltake Armor+ MX case.

http://home.exetel.com.au/franpa/
franpa is offline   Reply With Quote
Old 8 May 2012, 11:11   #14
_Kilburn
 
_Kilburn's Avatar
 
Join Date: January 2006
Location: ಠ_ಠ
Send a message via MSN to _Kilburn
quoted:
Originally Posted by franpa View Post
Choose a simple font like Aerial (NOT time new roman!) or something instead of the messy font currently used in reloaded. (Especially for the chat font)
Use Comic Sans MS for maximum professionalism.
On a more serious note, Verdana does the job quite nicely for stuff like chat boxes. Also you should really make the chat show up in the corner whenever someone writes something. A lot of games do that already and it's not intrusive at all, I find it better than making a chat icon flash every time someone chats. Plus a lot of people don't know how to open the chat, so it's just impossible to communicate with them in any way since they can't see what you're writing.
__________________
Windows has not detected any keyboard. Press Enter to continue.

(yay, profile)
_Kilburn is offline   Reply With Quote
Old 8 May 2012, 11:44   #15
Deluvas
 
Deluvas's Avatar
 
Join Date: July 2011
Location: Bucharest
If the discussion is about the UI, I would also like to purpose a feature like the ping from Portal 2, where you can easily hint your team-mate (if you're playing in a team, of course).

Also, please separate voice chat into teams, or atleast make a button for team-voice and global-voice. The voice system in Reloaded is horrible when it comes to teamplay...
Deluvas is offline   Reply With Quote
Old 8 May 2012, 16:42   #16
Thurbo
 
Thurbo's Avatar
 
Join Date: September 2008
Location: there is no cow level
quoted:
Originally Posted by _Kilburn View Post
Use Comic Sans MS for maximum professionalism.
On a more serious note, Verdana does the job quite nicely for stuff like chat boxes. Also you should really make the chat show up in the corner whenever someone writes something. A lot of games do that already and it's not intrusive at all, I find it better than making a chat icon flash every time someone chats. Plus a lot of people don't know how to open the chat, so it's just impossible to communicate with them in any way since they can't see what you're writing.
Seeing the chat without having to press any button is definitely necessary in fast action games like shooters, but since Worms is a turn-based game you get enough time to check and write during other players' turns. The red phone does the job well enough. Not sure if a whole sentence appearing in some corner is actually more distracting than the phone thing but somehow the player has to be notified someone sent a message, after all.

The game comes with an in-game manual and customizable key settings and the chat can also be accessed through clicking on "Chat" when pressing Escape in-game. People not responding to you are either a) idiots b) not in the mood to chat c) not familiar with the language you are using. You can't blame the program for everything
__________________
I Can't Believe It's Not Oi Nutter!
Thurbo is offline   Reply With Quote
Old 8 May 2012, 22:33   #17
jsgnext
 
jsgnext's Avatar
 
Join Date: October 2006
Location: Over there!
Send a message via MSN to jsgnext
quoted:
Originally Posted by Thurbo View Post
People not responding to you are either a) idiots b) not in the mood to chat c) not familiar with the language you are using
Just replace idiots with "people who rush multiplayer right after they get into the game without any previous experience with worms", its less offensive :P
__________________
*Worma armageddon: ign: jsg
*Worms 4 Mayhem: ign: jsg
*Steam user: jsgnextortex
jsgnext is offline   Reply With Quote
Old 9 May 2012, 00:18   #18
insurg3nt3
 
insurg3nt3's Avatar
 
Join Date: May 2009
Location: Cusco
quoted:
Originally Posted by jsgnext View Post
Just replace idiots with "people who rush multiplayer right after they get into the game without any previous experience with worms", its less offensive :P
XD, this is so true and not only in worms, I'm sure all of you always found people who ask in lobbys how to do the things in games and they don't even enter to configurations or see the classic "how to play tutorial", so I think another problem to consider is that people don't like to read :/ (fortunately I like)
insurg3nt3 is offline   Reply With Quote
Old 9 May 2012, 08:32   #19
_Kilburn
 
_Kilburn's Avatar
 
Join Date: January 2006
Location: ಠ_ಠ
Send a message via MSN to _Kilburn
quoted:
Originally Posted by Thurbo View Post
Seeing the chat without having to press any button is definitely necessary in fast action games like shooters, but since Worms is a turn-based game you get enough time to check and write during other players' turns. The red phone does the job well enough. Not sure if a whole sentence appearing in some corner is actually more distracting than the phone thing but somehow the player has to be notified someone sent a message, after all.

The game comes with an in-game manual and customizable key settings and the chat can also be accessed through clicking on "Chat" when pressing Escape in-game. People not responding to you are either a) idiots b) not in the mood to chat c) not familiar with the language you are using. You can't blame the program for everything
No I disagree, being able to see the chat at any time would be extremely valuable for, say, 2 vs 2 games, where you can tell your teammate what he should do, or if he's doing anything wrong. Or just for the satisfaction from watching your enemy shout NOOOOO in the chat as you're about to prod his last worm into the water.
__________________
Windows has not detected any keyboard. Press Enter to continue.

(yay, profile)
_Kilburn is offline   Reply With Quote
Old 9 May 2012, 13:05   #20
Thurbo
 
Thurbo's Avatar
 
Join Date: September 2008
Location: there is no cow level
quoted:
Originally Posted by _Kilburn View Post
No I disagree, being able to see the chat at any time would be extremely valuable for, say, 2 vs 2 games, where you can tell your teammate what he should do, or if he's doing anything wrong. Or just for the satisfaction from watching your enemy shout NOOOOO in the chat as you're about to prod his last worm into the water.
Ok, I didn't consider it for matches with alliances, that's a good point. I still think it could be a little distracting, when playing ranked games for example.
__________________
I Can't Believe It's Not Oi Nutter!
Thurbo is offline   Reply With Quote
Old 9 May 2012, 16:20   #21
Squirminator2k
 
Squirminator2k's Avatar
 
Join Date: September 2002
Location: LA, CA (formerly UK)
If you want an always-open chat window, I'd strongly advocate for a vertical chat window on the left or right-hand side of the screen rather than the horizontal one at the top that we have now.

I'd also strongly advocate for better voice support so that we don't have to use the bloody chat window and it can be turned off.
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games.
Squirminator2k is offline   Reply With Quote
Old 9 May 2012, 17:19   #22
BethanyTeam17
Team17 Staff
 
BethanyTeam17's Avatar
 
Join Date: August 2011
Location: West Yorkshire
quoted:
Originally Posted by Squirminator2k View Post
.... with minimal tweaking, could easily fit on one screen if you'd only make things a little smaller and use more of the vertical space available to you.

With higher resolutions, HD televisions and widescreen displays, developers have never had more on-screen real estate... so why is it being squandered?
The menus are looking good in Revolution

With regards to this point though, despite advancing technology we can't make things too small as there's platform guidelines we must adhere to to ensure that things can be displayed correctly on lower resolution/smaller TVs etc.
BethanyTeam17 is offline   Reply With Quote
Old 9 May 2012, 17:24   #23
Squirminator2k
 
Squirminator2k's Avatar
 
Join Date: September 2002
Location: LA, CA (formerly UK)
Completely understandable, though I'd argue those standards don't technically impact the PC version, do they?
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games.
Squirminator2k is offline   Reply With Quote
Old 9 May 2012, 17:26   #24
MtlAngelus
 
MtlAngelus's Avatar
 
Join Date: December 2002
Location: ‰‰‰R
You could give users a hidden option via a text file somewhere to enable "proper pc menus".

If you wanted that is.
__________________
As a tropical island, as a tropical island
As a tropical island, as a tropical island
On a tropical island, underneath the molten lava moon
Hangin' with the hula dancers, askin' questions 'cause they got all the answers
Puttin' on the lotion, sitting by the ocean
Rubbin' it on my body, rubbin' it on my body
Get me out of this cave, 'cause it's nothing but a gladiators grave
And if I stick to the plan, I think I'll turn into a lava man
I think I'll turn into a lava man
MtlAngelus is offline   Reply With Quote
Old 9 May 2012, 17:51   #25
Thurbo
 
Thurbo's Avatar
 
Join Date: September 2008
Location: there is no cow level
Like with the first built of Worms Reloaded, you could choose the size of all HUD elements including timer, wind indicator, weapon panel and health bars through pressing a key. That was really helpful but later removed for no reason. Just give PC players such options, it's appreciated
__________________
I Can't Believe It's Not Oi Nutter!
Thurbo is offline   Reply With Quote
Old 9 May 2012, 19:44   #26
Deluvas
 
Deluvas's Avatar
 
Join Date: July 2011
Location: Bucharest
news

quoted:
Originally Posted by bethamari View Post
The menus are looking good in Revolution

With regards to this point though, despite advancing technology we can't make things too small as there's platform guidelines we must adhere to to ensure that things can be displayed correctly on lower resolution/smaller TVs etc.
Currently (and I'm referring to the PC versions of Reloaded and Ultimate Mayhem, because these are the recent ones I've played and noticed the flaw), the ratio between the UI visuals/design and its utility tends to infinity. That means utility is very low on the scale, which is bad...

E.g. Reloaded (PC): Customizing a gamemode's weapons scheme is a tedious process because of the UI.

Reloaded (PC): While in-game/match, a Steam invitation sent from a friend will pop-up right in the middle of your game, instantly blocking screen and focus. But that's not all, he can even spam you with more invitations (constantly popping up), thus ruining your gameplay experience.

Reloaded (PC) and/or Ultimate Mayhem (PC): The chat box in Reloaded is horrible. Not to mention it takes a big part of the screen to render, but it also makes co-operating with your team-mate, a mess.
The chat box in Ultimate Mayhem was better (transparent), but it was still a tad annoying, for some reasons I can't explain/remember right now.

...there's plenty more I cannot remember to list, but I hope you get the idea.
Deluvas is offline   Reply With Quote
Old 9 May 2012, 19:49   #27
Squirminator2k
 
Squirminator2k's Avatar
 
Join Date: September 2002
Location: LA, CA (formerly UK)
Considering the PC version is the only one that needs a text chat window, why not make is smaller and less intrusive? Like the W2/WA/WWP chat window, only perhaps vertical to the side of the screen rather than horizontal to the top of it.
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games.
Squirminator2k is offline   Reply With Quote
Old 9 May 2012, 23:53   #28
LowTier
 
LowTier's Avatar
 
Join Date: May 2012
Location: Green Hill Zone
quoted:
Originally Posted by Squirminator2k View Post
I'd also strongly advocate for better voice support so that we don't have to use the bloody chat window and it can be turned off.
I fully endorse this comment.

Voice support really is the one, worms 2 on xbl works really well and is so much fun if you can get all of your party into the game
LowTier is offline   Reply With Quote
Old 10 May 2012, 19:54   #29
Metal Alex
 
Metal Alex's Avatar
 
Join Date: August 2005
Location: Hanging up here, you see?
quoted:
Originally Posted by MtlAngelus View Post
You could give users a hidden option via a text file somewhere to enable "proper pc menus".

If you wanted that is.
You are just describing menu skins.
__________________
"This means that he received Infinity comments for every 10 that he gave." - DeviantArt
"In the beginning, the universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Hitchhiker's Guide to the Galaxy, Douglas Adams
The WEASEL WARRIOR flips the f*ck out back to life! - MSPaint Adventures

Achievement unlocked: Vote
Achievement unlocked: Achievement unlocked ripoff
I GOT A PAUL.POWER POINT! TAKE THAT, LOSERS!
Metal Alex is offline   Reply With Quote
Old 10 May 2012, 19:58   #30
Squirminator2k
 
Squirminator2k's Avatar
 
Join Date: September 2002
Location: LA, CA (formerly UK)
quoted:
Originally Posted by Metal Alex View Post
You are just describing menu skins.
Nope, he's describing a command line in a text file to enable an otherwise hidden menu configuration.
__________________
[PortsCenter] - A show on the Internet about Change. And Video Games.
Squirminator2k is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 22:36.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.