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#1 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Something has to be done about the menus
Hello!
There's been an annoying creep in the frontend menus in this series since Worms 3D - large on-screen text, menus that previously fit on a single screen being spread out over 3 or 4 screens, and a stark oversimplification. I understand the desire to keep things accessible to cater to the console market, but I can't help but feel it's negatively impacted the aesthetic of the game. Look at the team creation/customization menus from Worms / Worms 2: Armageddon / Worms Reloaded. Three screens that offer more or less the same number of options as those offered in Worms Armageddon and World Party. Three screens that, with minimal tweaking, could easily fit on one screen if you'd only make things a little smaller and use more of the vertical space available to you. With higher resolutions, HD televisions and widescreen displays, developers have never had more on-screen real estate... so why is it being squandered?
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#2 |
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Join Date: December 2002
Location: ‰‰‰R
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I fully endorse this thread.
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As a tropical island, as a tropical island As a tropical island, as a tropical island On a tropical island, underneath the molten lava moon Hangin' with the hula dancers, askin' questions 'cause they got all the answers Puttin' on the lotion, sitting by the ocean Rubbin' it on my body, rubbin' it on my body Get me out of this cave, 'cause it's nothing but a gladiators grave And if I stick to the plan, I think I'll turn into a lava man I think I'll turn into a lava man |
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#3 |
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Can't agree more with that. It was a real pain to create a scheme in Worms Reloaded because you could only see the ammo/delay of only one weapon at a time. That's so horribly wrong when even Worms 3D had a WA-like scheme editor, with all the weapons visible on screen. I know that the games we recently got were made to be suitable for consoles, but geez, give PC users some love too.
I'd really love to see a better frontend design in Worms Revolution. Worms Armageddon, Worms World Party, and to a certain extent, Worms 3D could convey a lot of information via pictures, so text was barely required. I'm especially thinking about the main menu with zero text, and the awesome scheme editor which gave you information about all the weapons at once. Since you seem to have a new team of motivated artists, it would be really awesome to have something like that back. |
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#4 |
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I approve of this thread and its declarative.
The Plastation 1 version of Worms Aramgeddon had the same frontend design and layout, and it was perfectly fine to navigate and utilize it with the controller. No need at all for these annoying selection boxes where you have to click your way through all elements with an arrow. This is furthermore less of an issue, since the introduction of the Kinect and Move controllers for the XBox and PS3 respectively, as well as the WiiMote. Those basically work like a mouse pointing device. |
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#5 |
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Join Date: May 2012
Location: Nebraska
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Agreed, something needs to be changed about the menu's, feels too big and more of a console UI port myself, nothing something people want on a PC anyway i dont think
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#6 |
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Join Date: December 2004
Location: Belgium
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The fat font and huge size of it used in Worms games since Worms 3 was a complete horror. It was quite obviously chosen to be readable from a far distance (consoles) but it's just terrible on a computer screen.
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www.RigidAttackForce.com |
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#7 |
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Join Date: August 2010
Location: Zrenjanin
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I don't have any problems with the menus now...
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We writhe inside as we are torn apart to make way for what we will become. Surrender to it. Let the bliss of oblivion free you of all your doubts and fears... |
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#8 |
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Join Date: November 2010
Location: earth
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Definitely agree with OP.
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#9 |
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I agree, but I have to admit that the new "multi-screen" menus with Big fonts are visually more attractive than the "single-screen" old ones...
Sorry about bad english, im kinda sleepy....
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*Worma armageddon: ign: jsg *Worms 4 Mayhem: ign: jsg *Steam user: jsgnextortex Last edited by jsgnext; 7 May 2012 at 18:15. |
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#10 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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See, I agree there, but I'd happily sacrifice aesthetic for functionality. There's got to be a way to balance both.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#11 |
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Join Date: September 2008
Location: there is no cow level
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The Worms 3D menus were essentially of a similar size as the ones from Worms Armageddon and World Party, can't really see what your problem was with that.
Except the weapons and tools could have been fit into one screen instead of three but that's the only difference I can remember.
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I Can't Believe It's Not Oi Nutter! |
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#12 |
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Join Date: February 2010
Location: Paris
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we already discussed about the global UI feedbacks on the reloaded beta, so it's an important point to get it simple, clear and non intrusive,
so for now i prefer waiting to see what the team have already done with revolution
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#13 |
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Choose a simple font like Aerial (NOT time new roman!) or something instead of the messy font currently used in reloaded. (Especially for the chat font)
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#14 | |
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quoted:
![]() On a more serious note, Verdana does the job quite nicely for stuff like chat boxes. Also you should really make the chat show up in the corner whenever someone writes something. A lot of games do that already and it's not intrusive at all, I find it better than making a chat icon flash every time someone chats. Plus a lot of people don't know how to open the chat, so it's just impossible to communicate with them in any way since they can't see what you're writing. |
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#15 |
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Join Date: July 2011
Location: Bucharest
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If the discussion is about the UI, I would also like to purpose a feature like the ping from Portal 2, where you can easily hint your team-mate (if you're playing in a team, of course).
Also, please separate voice chat into teams, or atleast make a button for team-voice and global-voice. The voice system in Reloaded is horrible when it comes to teamplay... |
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#16 | |
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Join Date: September 2008
Location: there is no cow level
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quoted:
The game comes with an in-game manual and customizable key settings and the chat can also be accessed through clicking on "Chat" when pressing Escape in-game. People not responding to you are either a) idiots b) not in the mood to chat c) not familiar with the language you are using. You can't blame the program for everything
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I Can't Believe It's Not Oi Nutter! |
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#17 |
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Just replace idiots with "people who rush multiplayer right after they get into the game without any previous experience with worms", its less offensive :P
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*Worma armageddon: ign: jsg *Worms 4 Mayhem: ign: jsg *Steam user: jsgnextortex |
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#18 |
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Join Date: May 2009
Location: Cusco
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XD, this is so true and not only in worms, I'm sure all of you always found people who ask in lobbys how to do the things in games and they don't even enter to configurations or see the classic "how to play tutorial", so I think another problem to consider is that people don't like to read :/ (fortunately I like)
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#19 | |
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quoted:
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#20 | |
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Join Date: September 2008
Location: there is no cow level
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quoted:
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I Can't Believe It's Not Oi Nutter! |
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#21 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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If you want an always-open chat window, I'd strongly advocate for a vertical chat window on the left or right-hand side of the screen rather than the horizontal one at the top that we have now.
I'd also strongly advocate for better voice support so that we don't have to use the bloody chat window and it can be turned off.
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#22 | |
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Team17 Staff
Join Date: August 2011
Location: West Yorkshire
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quoted:
![]() With regards to this point though, despite advancing technology we can't make things too small as there's platform guidelines we must adhere to to ensure that things can be displayed correctly on lower resolution/smaller TVs etc. |
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#23 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Completely understandable, though I'd argue those standards don't technically impact the PC version, do they?
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#24 |
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Join Date: December 2002
Location: ‰‰‰R
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You could give users a hidden option via a text file somewhere to enable "proper pc menus".
If you wanted that is.
__________________
As a tropical island, as a tropical island As a tropical island, as a tropical island On a tropical island, underneath the molten lava moon Hangin' with the hula dancers, askin' questions 'cause they got all the answers Puttin' on the lotion, sitting by the ocean Rubbin' it on my body, rubbin' it on my body Get me out of this cave, 'cause it's nothing but a gladiators grave And if I stick to the plan, I think I'll turn into a lava man I think I'll turn into a lava man |
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#25 |
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Join Date: September 2008
Location: there is no cow level
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Like with the first built of Worms Reloaded, you could choose the size of all HUD elements including timer, wind indicator, weapon panel and health bars through pressing a key. That was really helpful but later removed for no reason. Just give PC players such options, it's appreciated
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I Can't Believe It's Not Oi Nutter! |
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#26 | |
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Join Date: July 2011
Location: Bucharest
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quoted:
E.g. Reloaded (PC): Customizing a gamemode's weapons scheme is a tedious process because of the UI. Reloaded (PC): While in-game/match, a Steam invitation sent from a friend will pop-up right in the middle of your game, instantly blocking screen and focus. But that's not all, he can even spam you with more invitations (constantly popping up), thus ruining your gameplay experience. Reloaded (PC) and/or Ultimate Mayhem (PC): The chat box in Reloaded is horrible. Not to mention it takes a big part of the screen to render, but it also makes co-operating with your team-mate, a mess. The chat box in Ultimate Mayhem was better (transparent), but it was still a tad annoying, for some reasons I can't explain/remember right now. ...there's plenty more I cannot remember to list, but I hope you get the idea. |
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#27 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Considering the PC version is the only one that needs a text chat window, why not make is smaller and less intrusive? Like the W2/WA/WWP chat window, only perhaps vertical to the side of the screen rather than horizontal to the top of it.
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[PortsCenter] - A show on the Internet about Change. And Video Games. |
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#28 | |
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Join Date: May 2012
Location: Green Hill Zone
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quoted:
Voice support really is the one, worms 2 on xbl works really well and is so much fun if you can get all of your party into the game
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#29 |
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Join Date: August 2005
Location: Hanging up here, you see?
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You are just describing menu skins.
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#30 |
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Join Date: September 2002
Location: LA, CA (formerly UK)
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Nope, he's describing a command line in a text file to enable an otherwise hidden menu configuration.
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